Figured i might as well make a portfolio of some of the maps i've made. First map i made was zm_theedge, obviously based off of Quake 2. It's pretty horribly balance, but i think it's still pretty decent for my first map ever. Second map i made on my own was zm_surf_n_cade. There was a really high request for a surf zombie map for a while, so i took the role of making it possible. There is hardly any surfing, though. It took a while to get the best of both worlds and to make it work right, and with some help from Kyle, it became a thing. It also has some badass music. Next, i made zm_cbble_tredux because the version we had on rotation sucked and was horribly balanced. So i remade it, and it became really popular surprisingly. Last ZM map that i made was based off of Duke Nukem 3D, zm_duke3d_l1. I really enjoyed making this map, and i think i made it pretty accurate to the original. All of the original secrets are there, except some are a little different to get to since the map doesn't have a working jetpack I had started to create a ZE map based off of Megaman X5, but i didn't even finish stage 1 before i stopped trashed the idea. @Luffaren had made me a Sigma model too! i may continue it some day, but i dont have any plans of doing so right now. This ZM map absolutely rapes your FPS when outside on a full server. I think it looks nice, but of course at the cost of FPS. I never did actually finish this map. This was a map that i started for the gamebanana christmas mapping contest, but never finished. Or even go close to finishing. If you've played CoD4, you'll recognize this map. Those are my creations so far. There are tons of ideas i have started but were scrapped. These are just the ones i've made the most progress with.