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Tutorial to port maps?

Discussion in Counter-Strike: Global Offensive started by LadyMoOnLiGht, Aug 17, 2012

  1. Oct 10, 2010
    Posts
    i dunno where i have to post this,
    but is there a tut how to port cs:s maps to cs:go?

    before i even can start with that, i have to buy the game,
    i dont have any beta key
  2. May 15, 2011
    Posts
    The Source SDK .BSPVMF's work in GO SDK. So just, move the .bsp file to ...Steam\steamapps\common\Counter-Strike Global Offensive\sdk_content\maps
    Dirtbag, Aug 17, 2012 Last edited by Dirtbag, Aug 18, 2012
  3. Oct 10, 2010
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    so the compiled bsp works in go already?
    why then Josh asked me to port over some maps? o.O
  4. May 14, 2011
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    I think dirtbag ment vmf
  5. May 15, 2011
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    Why did I say .bsp? I did mean .vmf.

    My head. It is full of fuck. D:
    • Like Like x 1
    • Agree Agree x 1
    • Oct 10, 2010
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      well, that makes more sense now xD

      however, i will see when i have the game.
    • Jul 4, 2011
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      It's actually quite simple, just open the vmf in the CS:GO SDK and replace all missing textures/models with new GO stuff. You can extract and pack the missing stuff but it isn't something I'd recommend as the map size would be a lot larger.
      • Informative Informative x 1
      • Mar 10, 2012
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        Informative Tony
      • Jan 9, 2012
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        like tony said. Its easy, but time consuming. Many HL2 models and textures are gone, so replacing them is like putting a new one all over again, because yoiu want it to fit to the map's aesthetics.
      • Nov 11, 2011
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        In which case, importing the models would be a good idea (in case you don't want to search through CS:GO versions of the prop).
      • Oct 10, 2010
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        there is an autoreplace function ...
        i think Roy maps will be a lot of work,
        since hes so detailed and used so many models

        i will see, still downloading the game.
      • Oct 17, 2011
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        Use gcfscape and get his models and textures and port them to cs go if you think the models snd textures of cs go don't fit the map.
      • Oct 10, 2010
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        hmm

        i think that will make the mapsize pretty large
      • Jan 9, 2012
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        Auto replace for textures? and models?


        Sometimes you have to do textures manually, due to texture size, rotation or it simply won't fit into the old aesthetics.

        I do not know of a replace for models, other than selecting the model and browsing for a new one. Copy the path, and then select multiple models. Then hope the new model's origin is the same as the old one, so I don't have to move it or rotating around.
        • Agree Agree x 2
        • Nov 11, 2011
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          [IMG]

          WHERE?
        • Oct 10, 2010
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          auto replace just for textures only,
          not models

          you select a texture, and select another
          and replace this single texture everywhere in the map
          with the new one.

          well, i have another broblem: how i get rid of the bots to
          see a map ingame? lol

          i die in a second, and there is no free fly cam on spec.
        • May 15, 2011
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          She means this little do-dad.

          [IMG]

          It's useful on occasion. Specially when you change your mind about textures. Constantly. -D-
        • Mar 15, 2012
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          Offtopic: Are you the Moonlight who created zm_moonlight?
        • Oct 10, 2010
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          i am ..
          • Wizard! Wizard! x 1
          • Mar 15, 2012
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            Wow, didn´t expect to meet somebody of the "old generation" of CS:S here.

            OnTopic: If you or anybody else needs help with porting maps, feel free to add me on steam.