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Untitled Zombie Escape Game - Unity3D Engine

Discussion in Creativity started by Xitude, Jul 20, 2012

  1. Jul 18, 2012
    Posts
    [IMG]

    Find us on facebook for upto date feeds on the development.

    Hello, Im at my first In_Dev stage on my first multiplayer game. Its based from the ZE game mod for CSS but its a hell of a lot more open world and escape comes in construction format...

    If you want to join and join the Dev Team. Let me know and Post suggestions for what you think it should have..

    Ill update more as I have more.

    First Screenshots--
    [IMG]
    Before Global fog just normal view without skybox

    [IMG]
    Before Global fog just with skybox and userflashlight
    • Like Like x 1
      Xitude, Jul 20, 2012 Last edited by Xitude, Jul 24, 2012
    • Nov 29, 2010
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      Sounds like a cool idea, sadly I have no technical expertise,
    • May 14, 2011
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      Cant wait for this, I cant do any code but i would be happy to supply ideas and help test.
    • Apr 9, 2007
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      Cool!
    • May 5, 2011
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      Awesome Xitude :grin: I would be glad to give some ideas, I used to only play around with Unity haven't really worked or learned much about it.
    • Jul 18, 2012
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      Im screening as i build.
    • Feb 20, 2011
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      I'll bring the Punch & Pie.
    • Jul 18, 2012
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      Im looking towards it.. Also more screens :smile:
    • Aug 18, 2006
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      Have you started programming the networking layer yet? If not, I highly recommend you try RakNet: http://www.jenkinssoftware.com/ - I've worked with it in the past and it's fast, solid, and secure.
      • Good Idea Good Idea x 2
      • Jul 18, 2012
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        Network layer and encryption software is done. Im building levels and me and my team are working on models.
        • Like Like x 1
        • Agree Agree x 1
        • Aug 18, 2006
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          Ah. What did you do for the networking layer, just use WinSock?
        • Jul 18, 2012
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          Unity has it own master server and networking system built in. If its unable to handle 64 players ill change it.
        • Aug 18, 2006
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          Ah. I was a developer for a multiplayer mod called San Andreas Multiplayer (SA:MP) and we're using an older version of RakNet (2.6 with some security patches I believe) and it's been tested up to 800 players just fine.
        • Apr 1, 2012
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          looks fantastic

          just make sure that the system requirements isn't too high :/
        • Jul 18, 2012
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          Na if you can play CSS you can play this.