Hello people, There has been very recently raised news of a new program builder for Source SDK. Sledge is a replacement of Hammer that will allow more versatile usage of the Hammer features, add new things like full customization of the window appearance, new grid sizes, better visgrouping, large maps and so on. You should read this to learn more about it. (Official site: http://sledge-editor.com) Runs on modern operating systems and graphics cardsFull support for Goldsource editingReads and writes RMF, MAP, VMF filesComplete compatibility with Hammer mapsProper decimal precision for sub-grid geometrySupport for large maps (Just think about ZE)Support for multiple visgroups per objectAutomatic visgroupingDisplays models from unextracted PAK filesImproved texture browser filtering and display optionsA huge number of settings to customise to your likingHotkey customization (very important for speeding things up. Stuff that takes lots of clicks can be done in just an eyewink)...and much more!The thing is, he said already that there could be support for real-time checking of how models are rendered in-game, or real-time cubemaps and so on. He's also working on completely new toolsfor doing new things and also we'll be able to manipulate the brushes better. Just an example. This example would DIE in the current hammer, the vertices would go off-grid and so on. In this program it just doesn't happen. Also, you could see sledge as the hammer that is totally bugfree, in other words it fixes all errors and bugs that Valve should have fixed a looooooong time ago Sorry for that. Anyway, I think this is a great opportunity for all mappers to see how this project fares, and once it's out of beta and final, I think this will be the program which I will be working on from then on. Let me know what your thoughts are!