Welcome to PlagueFest.com! Log in or Sign up to interact with the Plague Fest community.
  1. Welcome Guest! to interact with the community and gain access to all the site's features.

water_lod_control not used at all?

Discussion in Mapping Discussion started by Trond, Nov 30, 2013

  1. Jul 20, 2012
  2. Jan 11, 2011
    The most common cause for water not showing, is that you have the map leaked.
    Make sure it isn't (do a Load Pointfile). You don't need Water Lod Control at all. For the water, just make a brush (that doesn't leak into the void) made out of NoDraw on all faces. Then put a Water Texture on the top.
    Don't make it a Func_Water_Analog or anything, that is only used for moving water (like the one raising on Titanic Escape).
  3. Jul 20, 2012
  4. Apr 9, 2012
    Trond a water_lod_control is added automatically by the compile when it detecs if it's not there, so you shouldn't manually add it. You must have a leak as Kaemon explains because everything is UnlitGeneric (= no lighting).
    Perhaps you have a brush entity or any of the like, that is pointing outwards the boundaries of your map (set the little helpers on and see if a little circle in the viewports is outside of the map, or a purple sphere in the 3D viewport).

    Alternativly use Alt+P to see if it shows any errors that should not be there.

    In any case, make sure everything is inside the boundaries of your level, and make sure to add environment_light
  5. Mar 8, 2013
    that red plank surface looks like a displacement. displacements don't seal the map, so you need to put a nodraw brush behind it to close the hole to the void.
    • Winner Winner x 1
    • Jul 20, 2012
      Trond, Nov 30, 2013 Last edited by Trond, Nov 30, 2013
    • May 31, 2012

      As Satin said, you need to seal the map with solid brushes.

      EDIT: Also, avoid using power 4 displacements like the plague and apply them only over the visible surfaces, that is, select only the faces that will be seen when you're making displacements.
    • Jul 20, 2012
      Thank you. Sorry for being a dork.