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Ze Difficulty Instance

Discussion in Mapping Discussion started by Motanum, Sep 5, 2012

  1. Jan 9, 2012
    Posts
    Hey!

    I made an instance for difficulties for zombie escape in CSGO.

    It might look a bit complicated, but I did my best to explain it all at my website.

    Download VMF

    [IMG]

    Instructions

    I hope this helps out mappers out there!

    Thanks!
  2. May 14, 2011
    Posts
    Thanks for this. I dont see the point of making it look nice but ah well. looks great and i cant complain. :smile:

    EDIT: I'll be totally honest i couldn't be asked to read the stuff that i know such as the glorious functions of a func_brush.

    Could you make a link at the start that scrolls you down to where instructions of use start, im sure many would appreciate it. :smile:

    EDIT2: You kinda did a tutorial on how it works rather than how to use it as a prefab. Couldnt you just make shorter consise instructions. Such as. On completeing a stage fire an output "OnStartTouch - Stage_complete_trigger - trigger - (none) - 0"

    I love the prefab! Dont take this the wrong way!
    Ghost, Sep 5, 2012 Last edited by Ghost, Sep 5, 2012
  3. Jan 9, 2012
    Posts
    Oh I see. I will read it through and see what is missing. Then write out. It will be done in a couple hours though
  4. May 14, 2011
    Posts
    Its not like I can map anyway, my PC is broken. >.< Those were just observations.
  5. Apr 9, 2012
    Posts
    Couldn't Valve really have made an env_levels or logic_levels which doesn't restart and such, and can fire outputs on choose specific or random LOL. It's like so handy if it could exist. No, instead we have to found a way around that that is so heavy/entity breaking that it becomes ridicilous at a certain point when you think about it...
  6. Jan 9, 2012
    Posts
    true. I still hold strong they should make an official ze game and invite us to make a bunch of levels for release. It would be a dream come true :razz:
    Imagine having control with spawn times, locations, knockback, times, levels and access to EVERY SINGLE valve texture/model for your maps. Then, the best part, its F@P and you can buy HATS!
  7. May 14, 2011
    Posts
    FTFY

    Although fap works too
  8. Jan 9, 2012
    Posts
    I held shift for too long :razz:
  9. May 14, 2011
    Posts
    I noticed. I tried to understand then remembered that ^2 = @