Hey guys, Suggestion: I think all players should have at least the same perks as donors (ie. no-fall damage, boosted jump, etc.) I noticed a few players were online today playing Mako, but the server still lacks in population! I was playing but realized how frustrating ZE can be without the no-fall damage and boosted jump perk. Now: Why give non-donors the perks the same as donors? What incentive would anyone have to become a donor? My counter-question to this would be "What incentive would anyone have to become a donor if there are few to none players online?" The current status of donors and admins specifically committed to ZE - I am assuming - is extremely loyal or forgot to unsubscribe; the other donors and admins are mostly committed to ZM and MG. This means offering free perks on the ZE server would hardly affect your current donors and admins. You would also want more admins to go online, but you wouldn't want them to police the server more (meaning you don't want to give them extra "powers"): You could do something simple like upgrade their skins and offer the Super Soldier to lower-level admins, and Dr. Kleiner with boosted jump to Level-3 admins. I think the skin alone might be enough incentive to gain a few admins' attention. If and eventually ZE gains its popularity again, then this would be extremely painful to remove. You could advertise this as a limited time offer or bonus (ie. 3-6 months) and I think it would help catalyze the ZE server again. If it worked out, you might even be inclined to keep it. Agree or disagree, I think conventional methods of advertising wont be enough to save the server. It might be time to try a few radical ideas regardless of your agreements with my idea. Thanks!