A few days ago one of the admins asked/polled ingame if we should add more escape maps. Here's a suggestion. I've played this one a lot on other servers. ze_death_star_escape_v4_2 Info page: http://www.fpsbanana.com/maps/109132 Download: http://www.fpsbanana.com/maps/download/109132 Release: Final Version: 4.2 Filesize: 18 mb Players: 64 Gameplay: Trap, Running, Escape Remake: No VRAD: Full - Indoors VVIS: Fast Map Size: Large Frames Per Second: 150+ Cubemaps compiled?: Yes Map complete?: Yes I normally don't like escape maps, but this one is really well made and well balanced. Humans spawn in several different places and follow separate paths for awhile, so when the zombies auto-spawn it doesn't mean a quick and dirty death for everyone. Escape paths converge and diverge with spots like the Cantina being 'gated,' where CTs collect and have to defend until they can proceed. This gating mechanism is automatic and happens at several points to slow down the zombies but not so much that they can't catch up even if they fail miserably.