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ze_ffvii_mako_reactor_v3_1 boss tatics

Discussion in Tutorials started by redeye, Nov 9, 2011

  1. Nov 28, 2010
    Posts
    UPDATE

    i figure out that bahumat mld is weird even tho it supose to subtract 1 per hit it doesnt
    in the video down the bottom it show you me doing 350 dmg with nades 1 nade = 50 dmg i know 100% a nade = 50 subtract points 8x nades will kill hard and extreme bahumat = 400 hp with 1 person with that i did the rest of 50 dmg with a total of 205 bullet hits with m249 making 4 bullets = 1 hit = 1 subtract so i added the hp in red to each boss so that what real total is, with guns


    NOTE 1 bullet = 1 hitpoint
    first_boss
    First Boss Medium Difficulty
    30hp + 100 hp per player (only if they make it to cloud) 2000hp max
    example 10 players make it to cloud default 30hp +100hp x 10 = 1030hp this one isnt buged

    2nd_boss
    Second Boss Hard Difficulty
    bahumut 250 + 100 hp per player (only if they make it to cloud) 2000hp max
    example 10 players make it to cloud default 250hp +100hp x 10 = 1250hp 5000 bullet hits

    2nd_boss
    Third Boss Extreme Difficulty
    (trying to figure out what is diffren to hard)
    bahumut 250 + 100 hp per player (only if they make it to cloud) 2000hp max
    example 10 players make it to cloud default 250hp +100hp x 10 = 1250hp 5000 bullet hits

    3rd_boss
    Fourth Boss Extreme II Difficulty
    Bahumut 250 + 100 hp per player then x2 (only if they make it to cloud) 2000hp max
    example 10 players make it to cloud default 250hp +100hp x 10 = 1250hp x2 = 2500hp - 500 from maxium value = 2000hp 8000 bullet hits lol now i know why we cant do it
    and abilty to heal +150


    materia
    materia
    Damage to Bahamut
    Ultima does 1750
    Fire does 85
    Electric does 150
    nades do 50
    Nade colums are located in pic
    [IMG]


    coming soon
    boss attack dmg
  2. Mar 14, 2011
    Posts
    nice job but u might want to edit the post becos it's not hp but hits, in all cases. else awp would be a great weapon
  3. Jan 11, 2011
    Posts
    I'm not sure if all those values are real ones... I remember Ultima doing 1.000 Hits for a really long time. Also, I don't remember bosses having a maximum HP (and not a so low one) but I'm not aware of all the changes on the last version; aslo Hannibal touched numbers many time without telling me. I may go check it later.

    BTW, while Bahamuth is igniting after using Fire, he takes 10 Hits per second during 10 seconds due to the "fire ticks"; so Fire does 100 extra Hits of damage over time.
    Also, Ice does stops his events for 5 seconds; so it gives you extra time by frozing him.

    Weird thing that you included the "nade columns" :razz:
  4. Nov 28, 2010
    Posts
    all the value are correct i check em my self ultima does 1750 and why it has max hp is the counter is set to max value of 2000
  5. Feb 12, 2011
    Posts
    How are you going to check it?
    It's impossible to check as theres no kind of HP counter or shit.
    Kaemon, I'm pretty sure knows it better since he helped with the map.
  6. Jan 11, 2011
    Posts
    I didn't really help with Mako, appart from some advice/suggestinos and a couple minor fixes (like the elevator). And I'm pretty sure he decompiled to check the numbers so if he didn't make mistake, it should be all fine.
    (Oh, and lots of bug reports between versions now that I think about it, XD)

    Only thing that striked me as weird was Ultima doing 1.750 since it used to do 1.000 hits. But after asking Hannibal (I don't like decompiling maps when I can get the real .vmf instead; decompilers don't work perfectly) he confirmed to me that Ultima does in fact 1.750 hits now.