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ze_FFXII_Westersand_v7

Discussion in Completed Maps started by Slayerdragon, Jun 15, 2013

  1. Nov 3, 2012
    Posts
    ze_FFXII_Westersand_v7

    Well I promised a new version of Westersand and here it is: https://dl.dropboxusercontent.com/u/32948810/ze_FFXII_Westersand_v7 FINAL.rar (58 MB rar).
    I called it v7 and will be the final final version of Westersand. I lost almost 6 hours just for packing all the models and materials into the map, cause pakrat had some issues after the css update.
    So I fixed the teleporting magicks which were crashing the server (now templating them) and added few minor updates gameplay wise.

    The changelog of v7:

    Fixes
    - fixed teleporting magicks (now with templating)
    - anti shortcut desert (humans who shortcut will temporary slow down for a few seconds)

    Magicks adjustments
    - water 7 > 5 seconds duration (it was too overpowered and much hated by zombies)
    - fire 10 > 8 seconds duration
    - earth 7 > 6 seconds duration

    Making it more fun and epic than before (and harder)
    - add mini-boss to hard & extreme ending
    - add 20 seconds extra defending to easy/hard/extreme ending
    - raised the health of chaos a bit
    - raised the fire nova damage of the dragon
    - extreme ending, dragon has now fire breath that u need to dodge instead of small overall damage
    - extreme ending, lowered guardian and dragon health a bit

    Other
    - added help messages at the power attacks of the dragon (electro => dodge meteor & water => fire nova)
    - added an ammo refill at boss fight guardian (epic/godmode) after 1 minute playing
    - and some other minor adjustments....

    Well good lucking winning the map :wink: and have fun xD
    • Mapping King Mapping King x 14
    • Informative Informative x 1
      Slayerdragon, Jun 15, 2013 Last edited by Haplo, Jun 15, 2013
    • Jul 14, 2010
      Posts
      Moved post to own thread since it was in wrong spot and now people can post any suggestions, bugs, or praise the author.
    • Feb 3, 2012
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      Finally. Good work on the map!
    • Oct 18, 2012
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      OH FUCK YEAH!
    • Mar 30, 2013
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      Maybe try to post your map on Gamebanana even, it will probably be trashed for ported content (like the v6 ).

      really good work, now i like to play your map
    • May 25, 2013
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      Today i test this map with slayer during 4h for see all *-* if you don't like i kill you !

      h4sArD.
    • Feb 8, 2013
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      Very good map, I wish your next will be very better than this :grin:
    • Apr 4, 2009
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      Uploading now, should be able to test soon.
    • Apr 28, 2013
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      Awesome, can't wait to beat the "son of a gun"! This is going to be one of the best "hardest" maps ever. :grin:
    • Mar 30, 2012
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      Great. Can't wait to test it out. The new ending for Hard and Extreme are glorious.
      • Artistic Artistic x 1
      • Apr 4, 2009
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        Test went well, hopefully there aren't any crash issues in the future.

        Added to rotation.
        • Like Like x 4
        • Mar 30, 2012
          Posts
          Confirmed for not crashing. Fuck yeah!
          (Inb4 Crash)
          • Like Like x 1
          • Funny Funny x 1
          • Nov 3, 2012
            Posts
            Hello again, many people recently requested a new fix version for westersand. Some bugs/glitches have been found and abused. Examples are:
            - the warp magicks kills almost all humans when the elevator is down;
            - people dont need to crouch at the upper laser of hard/extreme ending (still some players manage to die lolz).

            I will fix these bugs along with new additions to the map like new vents
            - for extreme + : https://dl.dropboxusercontent.com/u/32948810/vents.png
            - and godmode: https://dl.dropboxusercontent.com/u/32948810/vents2.png

            Next, i added some health to the guardian boss at epic/extreme. And raised the health of Chaos (last boss) cause he dies to fast. Also i added a 4th red laser at the very end of Godmode => only the chosen ones may survive godmode :smile:.

            Also i found out there were still alot of complex brushes in the airport that weren't func_details. So in other words v7_1 will be also improved in performance.

            Well i'm posting this here, so you guys can come up with bugs i didnt know of, or if u have a good idea/addiction to the map, post it here. V7_1 will be the last version if everything is good :wink: So now is the time for changes ^^. I will release the fix (hopefully) tomorrow.
            • Like Like x 7
            • Mapping King Mapping King x 2
            • Mar 30, 2013
              Posts
              Slayer change the wallpaper in the first cover area (where we cover 25 sec before guard open the entrance). It's write ze_FFXII_Westersand_v6 instead of v7 (v7_1 in this case).
              If you can"t remember the wallpaper, it's on the wall who break on Epic and God mod.
            • Mar 30, 2012
              Posts
              Do you mean the wall with the winners, or the wall that is at the first hold point?

              I don't think the winner wall will be changed, ever, but i do agree the wall that on the first hold point could be.
            • Mar 30, 2013
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              The wall at first hold point. Winner wall don't need to be changed (except if it's write v6 instead of v7, but I can't remember)
            • Nov 3, 2012
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              i know what moltard means, it's the wall at the first hold point. I was so stupid to put V6 in the right corner of the wallpaper in the first place xD Now i have to delete it for Mr. Moltard xD
            • Mar 30, 2013
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              :grin: It's for your map, not for me. A little detail is important, to make a map perfect :cool:
              • Agree Agree x 1
              • Jul 23, 2012
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                i love you, this shit gets abused fucking everytime we play now.
              • Jul 17, 2012
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                My opinion is still, that this map is not optimised for limited ammo server. Especially the first levels are way too hard to be the first ones. Even with a team of good players it's simply too hard. And it gets harder with every new update. I don't want to have the map easy but i want it balanced so that we can beat it with a good team.

                Seriously if you create a map, you cannot build it on the base of unlimited ammo. I hope you'll not make the same mistake to your new map i saw. Skyrim is a very good example that with a few tests on limited ammo a map can be balanced very well. I know some people will bitch me cause of this post but i hope you can understand what i mean. If not you should think about making a limited ammo version that is balanced.