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Ze_Inboxed [cs:go]

Discussion in Work in Progress (WIP) started by DimeX, Aug 27, 2012

  1. Aug 27, 2012
    Posts
    Hi guys. After playing in zombie escape, I decided, that should make a map for this mod.
    Before I make maps for cs 1.6 zombie mod, but now I should make several maps for cs: go :smile:

    Ze_Inboxed (maybe change the name)
    New map for zombie escape on Counter-Strike: Global Offensive

    Beta version of this map created.
    - 3d skybox
    - Game Modes (easy, normal, hard). Easy 20\25 seconds for waiting, deleted several blocks. In the hard mode, 30\35 seconds, added several blocks.
    - Created all teleports for zombie. All worked)
    - and more other.

    Ze_Inboxed - Trailer


    Release beta version maybe tomorrow.
    • Like Like x 5
    • Mapping King Mapping King x 2
    • Artistic Artistic x 2
    • Winner Winner x 1
      DimeX, Aug 27, 2012 Last edited by DimeX, Aug 30, 2012
    • Nov 11, 2011
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      I like the idea, creative. Would like to play it xD
    • Jun 18, 2012
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      Just watched the vid. and this looks GREAT. It reminds me of a mix between Ze_Flying_World and the part of that Avatar movie where you also got such a pretty view. I surely hope that later on you'll be adding stages/weapons and stuff like that to make this map even more dynamic. I can't wait to play this!
    • Jul 16, 2012
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      Nice job. It is pretty cool. I can't wait to try it.
      • Friendly Friendly x 1
      • Aug 27, 2012
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        Thanks.
        Wow, skybox from ze_flying_world so beautiful. About stages/weapons, will be seen.
      • Apr 9, 2012
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        Now that's exactly the type of map I love to see! Good work :wink:

        EDIT: Make sure to add env_cascade_lighting and env_wind for the trees
      • Jan 11, 2012
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        I like where this is going. But I hope the music of the video won't be ingame ^^
      • May 15, 2011
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        My god. You are my hero. The theme is amazing! (I have a big stiffy for abstract art.) Your layout is beautiful and you give so much eye candy I can't even holy fuck my mind is in jelly I love you.

        Marry me. Please. Full homo, whatever it takes.
        • Friendly Friendly x 1
        • Dec 6, 2011
          Posts
          Ditto.

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          [IMG]


          Three-sum homo please.
          • Like Like x 1
          • Mar 15, 2012
            Posts
            Very nice, looking forward to the release!
            • Friendly Friendly x 1
            • Apr 12, 2012
              Posts
              Beautiful map! And thats only half of it? Good stuff man.

              I don't know how you're planning on using teleports when players/zombies fall off the blocks, but if I can offer a suggestion - have lots of teleports, like one every 40 or 50 feet. That way, zombies will have a chance and the map will be constant action.
              • Like Like x 1
              • Jan 9, 2012
                Posts
                Map looks nice, although when crowded navigating through it will be quite difficult.
              • Apr 1, 2012
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                looks great

                too bad when you're getting chased by zombies you can't enjoy the view for a while
                • Agree Agree x 1
                • May 15, 2011
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                  I will play this map. Alone. In the dark. With one hand on the keyboard.
                  • Funny Funny x 1
                  • Aug 27, 2012
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                    Thank you guys. This is only beta.
                    I want add:
                    - 3d skybox
                    - change 2d skybox
                    - in some places put fence
                    - add details and other.

                    Song only for video.
                    • Like Like x 2
                    • Jan 11, 2011
                      Posts
                      Well, I personally like/love how the map looks with that 2D Skybox; I would only add some fog/cloud-particle on the bottom part that merges with the one in the 2D Skybox so you don't see the bottom part (that ugly pixelated grass). I don't think you should use the 2D Skybox from ZE_Flying_World as you inteend, but it will probably look nice with that skybox aswel.

                      And about the music... I'm the only one liking it? I personaly think he should keep it for the map. XD
                    • May 31, 2012
                      Posts
                      Could this be released on CS:S too? It makes me kinda sad that most new maps are CS:GO only, specially when they look this good/different... The only thing I am afraid about it is that with lots of players it will probably feel too crowded, but aside from that it looks fantastic.
                    • Aug 27, 2012
                      Posts
                      I know, this skybox good, but if you seen, when I look down, we can see grass on skybox, this is bad.
                      Fog/clouds need add. Now map very changed. Maybe evening I put several new screenshots from map (14:57 o'clock)

                      About porting on CSS. I don't know, in CSS bad models trees, grass and other. Play in CS:GO)
                      • Like Like x 1
                      • May 31, 2012
                        Posts
                        I know models on CS:S don't look quite good, but people could also enjoy playing it. You can also find other models for the game that you think look better in the net (maybe on Gamebanana?); I think it'd be nice if you released it on both games, dunno...
                      • Jan 11, 2011
                        Posts
                        DimeX, the grass on Skybox if you look down is the reason why I suggested to add a Smoke/Cloud particle under the map.

                        BTW, the "sad" part about the map looking worse in CS:S, is that you can just port the CS:GO models & textures over CS:S if you want... XD