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ze_mirrors_edge_pf_a, Various issues.

Discussion in CS:S Zombie Escape started by Syoudous, Aug 2, 2012

  1. May 25, 2012
    Posts
    If this isn't the appropriate sub-forum for this thread then feel free to move it, Apologies.

    Simply put, People abuse the many glitches that are on the map making it unfair and not fun at all. Many of these can be used for stalling purposes. I've included an archive with 4 demo's of the many spots that can be easily abused. One demo is included of just exactly how people can stall. This map shouldn't be on the rotation for the Zombie Escape server anymore.

    ---

    • meg1.dem: A place that can be used for stalling purposes. You eventually teleport but only at the final hold point. In the demo, You can see another player finding a similar spot. This wasn't included though how to get there.
    • meg2.dem: Used for stalling purposes. You eventually teleport but only at the end, During the final hold at the helicopter and ladder.
    • meg3.dem: Not sure if this is intentional for the map, But this is a deadly game breaker for Zombies on the first briefcase on level Hard. This isn't fair and can easily start a zombie train when people get scared and fall back too early to the briefcase room. The push back doesn't really stop the zombies when they acquire the briefcase.
    • meg4.dem: Now infamous pipe glitch, People use it the most and sometimes proceed to move up. Moving up triggers hold points and humans/zombies behind will teleport together that are behind.
    • meg5.dem: A good showcase of someone stalling and abusing the glitch from meg2.dem, Last one being alive.

    Attached Files:

    Syoudous, Aug 2, 2012 Last edited by Syoudous, Aug 2, 2012
  2. May 28, 2012
    Posts
    It should be:
    • meg1.dem: Inivisible Wall Glitch/Used for Stalling
    • meg2.dem: Going Outside the map by Spawn/ Used for Stalling/trolling
    • meg3.dem: Not sure if this is intentional for the map, But this is a deadly game breaker for Zombies on the first briefcase on level Hard. This isn't fair and can easily start a zombie train when people get scared and fall back too early to the briefcase room. The push back doesn't really stop the zombies when they acquire the briefcase.
    • meg4.dem: Pipe Glitch/ Cheating Ahead of everyone, screwing the teleports and killing your team
    • meg5.dem: A good showcase of someone stalling and abusing the glitch from meg1.dem, Last one being alive.
  3. May 25, 2012
    Posts
    Not sure how I managed to mix the files up but thank you for catching that. Updated and corrected OP.
  4. May 28, 2012
    Posts
    np xD