So I'm back from the dead, at least considering PF. With the 'recent' changes and the somewhat brighter future for ze on CS:GO I'm thinking about making a new first ze map with a system that has been on my mind for a long time. Basically what I want to achieve is making a map that somewhat allows for an open-world environment (not like you know which map ofc) where 6 (maybe 10, depends) humans will be able to choose locations to scavenge from and collect materials to reinforce a base/hideout. They leave from there teleporting to various locations of their choice and can then scavenge there. Zombies will be there but with low health and insta-respawn on death (back from the spawn though). Humans will have to cooperate together and preferably forms teams to make sure survival is possible. The more they stay together, the safer but the slower and the lesser amounts of stuff to reinforce the basement and or improve things like armour and health. For instance they can go all 6 together to one place, or divide in 3-3 or 2-2-2 or perhaps 1-1-1-1-1-1. The cycle will run in days where they will have limited time and HAVE to make it back to the basement before it becomes night or that human will not be able to bring the scavenged items and/or die. That'll be it pretty much, drops will be partially RNG and the more you get the higher chance you will to survive at the very last day where the final battle will take place (with still 6 humans). If someone has remarks or other ideas, feel free to mention. Please keep it realistic and don't add like a thousand extra items or anything, Source can't handle it. For more stuff I'll probably wait out Source 2. --------------- PS: ze_SSBB is completely abandoned just in case as I still have had people who actually asked me about it. Also, it apparantly got untrashed on Gamebanana so if you want to grab a copy of a completely broken version of it, feel free to do so. If someone is interested in taking over the map its development, feel free to contact me (but I assure you, you don't want that).