Well I'm slowly working on my ze_tremors map. I pretty much have the first stage done. It basically a two minute zm mode in the town of perfection then you move on to the second part Im looking to do this in 4 parts 1. zm survival in perfection for 2 min 2. rescue edgar from electric pole (looking to add an item, not sure what though). Going up the mountain , with holds on the way to find edgar on the top on the electric pole and find an item, probably like pipe bombs from the movie 3. a stage where you need to jump across props to get through the level, Im going to probably add ramps like in mirrors_edge , if you touch the ground you die here. Not sure how to keep the zombies occupied on this part yet, maybe some button work like on deathrun? IDK deathrun never seems to work since one dude runs by and sets off all buttons..... Or maybe have the props slowly sinking in quick sand so you have a time limit to cross (to prevent humans from just shooting zombies over and over) .. so many options!! 4. A run across the desert , up to the rocks where they defend like on the movie. Not really lookin to do a boss just yet since I could get in too deep too quick the players also get to move through graboid tunnels (which has been a lifelong dream for me since seeing the movie hahahaha) Id like any ideas or advice on the vmt or bsp. Thanks (I saw a few rocks floating, and some disappearing props, with displacements I need to fix but if you see something please mention it thanks! I've got a quick question , Is there a way to toggle the solidity / visibility of a displacement? I've got a graboid hole opening I want to appear / disappear at times in my map but the displacements dont seem to like being entities!