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zm 1 and 2 setting

Discussion in CS:S Zombie Mod started by PeNguiN, Mar 4, 2011

  1. Jul 14, 2010
    Was wondering if the sv_airaccelerate could go to 50 or 100 or even 150. Would make strafe jumping and all kinds of jumps easier and allow bhoppers to bhop easier. Ray said he wouldn't mind it but thought some people might think bhop overpowered and wanted me to post if anyone had objections.
  2. Feb 15, 2011
    Personally i don't mind but why would you bhop in a zm server? :shock:
  3. Feb 21, 2007
    isnt the whole point of zm so that the zombies r faster than the humans??
  4. Mar 4, 2011
    imo I think bhop is cheap in a ze server, as for zm its fine. Im not sure which your talking about , just pointing it out dont increase the airacc in the ze server :turned:

    EDIT: Nvm i just saw its under Zm topic lol *facepalm*
  5. Jan 5, 2007
    Isn't needed on these servers to be honest. Things have just started to get close to being balanced out between zombies and humans on here, so why introduce something that would just make things worse?
  6. Jul 20, 2010
    I would say leave it as is. Bhop makes the zombies move way faster. So they can get to spots even easier and that would tip the scales way in favor of the zombies. People like playing on our servers because they are pretty damned balanced for the ZM servers same goes for the ZE server, why change something like this that can make people leave? So far I like how it is, It seems very balanced to me.
  7. Jan 5, 2007
    TL;DR version: Don't fix what isn't broken.
  8. Jun 4, 2006
    Not needed at all... + bhop wouldn't even work if airaccel was 100, enablebunnyhopping would still be 0 and the tic would still be 33, it would only be used for strafe jumps and I've never had to strafe to complete a jump on any ZM/ZE map. :confused: