Last night when the servers were having donator slot issues, @MF JEFF had a really good idea. Basically a ZM map with a boss fight ending, and each level gets harder. Mario tried something like that with materias and each time humans won the level, the levels got harder. It was a really cool idea, but he executed it pretty bad. I kinda want to revive that idea in combination with Jeff's. Basically so far how it would work is humans would hold their spots just like any other map. Hold spots, cade, red crate, whatever. After they have defended for a certain amount of time, they will all be teleported to fight a boss of some kind (no idea what it will be yet) Then to change levels without glitch winning to the next wave, they would have to do like a 20 second escape or something to a bunker, which would trigger the next level (instead of being on a timer, which Mario's map did) I like trying new things and i ran a couple of votes in ZM, and people seem pretty interested in some of the ideas so far. Code:[Source Mod] Vote successful. (Received 65% of 37 votes) [Source Mod] The answer to ZM map, with a Boss Fight Ending is: Sounds cool! Make it!. [Source Mod] Vote successful. (Received 54% of 28 votes) [Source Mod] The answer to Materias in the levels is: that would be cool, yeah!. [Source Mod] Vote successful. (Received 45% of 33 votes) [Source Mod] The answer to Zombies Interact With Boss Fight is: Yeah, of course!. I'm curious as to what other ideas you guys might have? I'm gonna need some ZE mapper help, since this would act like some ZE maps. Also, i don't know how to model so i may need a badass boss. This is just in the idea stage, so nothing is started or promised yet.