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Legal zm_3dubka_v3

Discussion in Illegal Spots started by M_Infantry, Jun 22, 2011

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  1. May 6, 2011
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    I could be wrong, but, I think we discussed this spot before.

    Never seen humans fail at that spot, thought should be brought up for discussion as well.

    [IMG]
  2. May 6, 2011
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    :confused:

    It takes another zombie to bump another zombie up, and I played at that spot before. Was quite easy to keep shooting the zombies, and keeping them from stacking up.
  3. Jul 20, 2010
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    Uh huh, and why should it be illegal zombies can simply double stack to jump up there.
  4. Oct 29, 2010
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    This map could use an over-haul imo, way too many illegal/questionable spots.

    As far as the spot in question, I do find it to be a bit too good but I don't know that I would say impossible.
  5. Dec 25, 2009
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    That spot is perfectly fine, 1 or 2 zombies sure, its impossible, but you get most of the zombies stacking there, its going to be overrun. Seen it happen more than a few times.
  6. Jul 14, 2008
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    Spot is fine. Remember only ledges and crouch spots are illegal. Evrythig else could be cheap but still reachable.
  7. Dec 7, 2010
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    Since I feel I am a decent player I really don't want to admit this but I was compromised by zombies up there even when I was trying my best. Believe me, I was not very happy about it since this is supposed to be a cheap spot, but 6 zombies were very coordinated and surprisingly tenacious giving them the win. I feel so inadequate.. :razz:
  8. Jul 14, 2010
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    happened to me as well lol, the spot is hard to hold off (atleast alone) and it's not that hard.

    I agree with momo that this spot has a lot of questionable spots and needs fixing up (of course only spots listed on !illegal).
  9. May 15, 2011
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    Currently working on the lila panic server.

    Once I'm finished their I'll start working on the ZM1 and 2 servers.
  10. Dec 7, 2010
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    Since I am not familiar with the essentials of mapping, are there optimization and performance issues we need to be aware of when a map is re-compiled?

    I've seen on a number of instances where original maps were able to successfully support 64 simultaneous players, but then when it was recompiled lag predominated with only 50. The examples I'm talking about are maps from moonlight. She was able to re-optimize them but I just wanted everyone to be aware of the potential issues.
  11. May 15, 2011
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    If the maps were made properly in the first place I shouldn't have to worry about that.

    If the maps are a complete mess I don't mind going through and optimizing it.
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