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zm_aftermath

Discussion in Work in Progress (WIP) started by "Still Alive", Jun 15, 2014

  1. May 31, 2014
    Posts
    A simple map themed after the post apocalyptic mayhem.

    I'm a beginner at creating maps so please bear with my mapping skills.


    2014-06-16_00001 2014-06-16_00002 2014-06-16_00003 2014-06-16_00004 2014-06-16_00005 2014-06-16_00006 2014-06-16_00007
    • Like Like x 3
    • Mapping King Mapping King x 2
    • Jan 25, 2014
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      it looks like a good start. I would love to be able to play around on it/ provide feedback if you would like that
    • May 31, 2014
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      Sure Teemo.
    • Feb 13, 2014
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      Only if I can camp that wall. Otherwise, nooooope. :razz:. On the real though, looks pretty awesome. I love maps that let me use nvgs and don't absolutely blind me. I'll be out of pocket for a few days but once I'm back I'm down to test too if you meed another.

      Sent from my SAMSUNG-SGH-I337 using Tapatalk
    • May 31, 2014
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      Sure Mr.Atriarc
    • Feb 25, 2014
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      I like urban themed maps, keep it up:thumbsup:
    • May 31, 2014
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      Thank you.
    • Dec 17, 2007
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      be nice if someone came up with something different than a post apocalyptic theme
    • May 31, 2014
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      Thanks for the tip Orange.
    • Dec 17, 2007
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      not saying anything bad about the map you just made, just would be nice if someone could create one other than the obvious theme, maybe something like a space theme. I can't remember the name of the map but it was based on star war, but it was a ZE map. Something like that where maybe on one part of the map you can have zero gravity another part you can be running around in space, or something like that just an idea.
    • Feb 27, 2012
      Posts
      Plz don't compile with HDR unless you know how to use it.
      • Informative Informative x 1
      • Mar 29, 2012
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        ze_deathstar
      • Dec 17, 2007
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        yea that was it...haven't played it in a long while
      • May 31, 2014
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        OK I'll do that Mr. Tiger.
      • Feb 27, 2012
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        I just hate HDR in general, and unless you know exactly how to set it up, it looks like ass 99% of the time.
      • Nov 29, 2012
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        Looks like my type of map, can't wait to play it. :grin: I love getting new maps for ZM.
        • Like Like x 1
        • Agree Agree x 1
        • Feb 13, 2014
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          I second this motion.

          Look forward to playing it.
          • Like Like x 1
          • May 31, 2014
            Posts
            Thank you Mr. Rayne and LcLovesBlue.
          • Feb 13, 2014
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            Looks good for a starter map. One thing I did notice is that you bounce off props when you collide with them which is a big problem as I've gotten stuck in a few places trying to mess with things. It also seems a bit small for a 64 player server. Other than that. Looks great! NVGs are a must lol

            EDIT: After Tony's instructions I'm checking it out once more. xD
            Atriarc, Jun 21, 2014 Last edited by Atriarc, Jun 21, 2014
          • Feb 27, 2012
            Posts
            You have run 2 console commands then restart the map (Zombie mod has these settings enabled by default)
            sv_turbophysics 1
            phys_pushscale 3

            Then you will stop bouncing off of props.
            • Like Like x 1