Hello everyone, so everyone knows about zm_atix_helicopter_mini which is a classic and old map that is very well known in CSS and the map looked sick and there were few bugs in the map like when people get stuck in the truck at spawning and other things. Since hammer does not require Internet, I decided to make a new version of atix that looks wayyy better than the old version and more improved. I decompiled the old version of atix and tried to keep everything the same distance from each other and few spots were enlarged and also i did not edit by fixing the same version but I started a new map and rebuild the whole thing using grids 8 and 16(sometimes 4). The changes made to the map: _Used custom textures for 50 percent of the map but mostly same textures for each spot. _Retextured the chopper and the truck because the textures were not found for some reason. _Made some new blocks and added some new blocks and changed some stair types. _Added a lot of lightning and mostly spotlights and also lightglows on the street _Changed the skybox from day to night and added raining _ It took me long time to optimize the map and test the optimization but it should be fine andthey helped render the map a bit _ Moved the spawns that were on the street to the side so that they don't get stuck on the truck and added a clip under the truck so no one can glitch in it or glitch the truck _ Added a plaguefest sigh (not solid brush) _ Made a small change to the secret spot( the way to get in there is still the same but there is a small thing added inside the room and also it's all now golden). _the truck has now rotating wheels instead of phys_hinge because there is a spot where it gets stuck to the wall and gets glitches but with rotating wheels it goes threw the wall and keeps going. The changes that will make the admin jobs easier: _ Added a trigger_push at the code door that is 80 inches high so noobs don't get on their heads while someone is doing the code and it will push them off their head(the push trigger will disable when the code door opens and enable again when it fully closes) _ Added a 24 inch door at the right entrance of the chopper and a trigger push at it's left entrance. These two will both enable only when the chopper reaches the last 2 buildings where people can still jump. The door will open from the right side and the trigger will push the noobs blocking the entrance back and will hit the door so that they don't also fall. The door will close after the chopper passes the 2 buildings and heads the the winning area or whatever( this will only activate when one ore more zombies are in the chopper and the trgigger push is 10 inch high so anyone can jump off the chopper if they want to). _ Added a blocking glass that prevents from launching a zombie into the winning area And early nuking the map which happened multiple times in the past. The glass will break when the helicopter gets next to it (16 inches in between). I hope this version will look wayy better than the old version and more improved. The map took me 16 hours for the past 8 days since I started working on it while I had some free time here and this thread will probably take 10 minutes to post because of the crappy Internet but I'll wait. Please share me your opinions of the map and how it looks and bump on this thread with anything that you find or any bugs. I will not suggest the map until I see some opinions but I will give the .bsp here.sorry for the crappy images because they were saved from print screen and paint because steam does not work for me here in Lebenon. DL:https://dl.dropbox.com/u/82646333/zm_atix_helicopter_mini_redux.rar. I hope that this has no problem to do with anything with making a new version of atix.