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Discussion in Completed Maps started by Super Mario, Jun 28, 2012

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  1. Oct 17, 2011
    Hello everyone, so everyone knows about zm_atix_helicopter_mini which is a classic and old map that is very well known in CSS and the map looked sick and there were few bugs in the map like when people get stuck in the truck at spawning and other things. Since hammer does not require Internet, I decided to make a new version of atix that looks wayyy better than the old version and more improved. I decompiled the old version of atix and tried to keep everything the same distance from each other and few spots were enlarged and also i did not edit by fixing the same version but I started a new map and rebuild the whole thing using grids 8 and 16(sometimes 4).

    The changes made to the map:
    _Used custom textures for 50 percent of the map but mostly same textures for each spot.
    _Retextured the chopper and the truck because the textures were not found for some reason.
    _Made some new blocks and added some new blocks and changed some stair types.
    _Added a lot of lightning and mostly spotlights and also lightglows on the street
    _Changed the skybox from day to night and added raining
    _ It took me long time to optimize the map and test the optimization but it should be fine andthey helped render the map a bit
    _ Moved the spawns that were on the street to the side so that they don't get stuck on the truck and added a clip under the truck so no one can glitch in it or glitch the truck
    _ Added a plaguefest sigh :razz: (not solid brush)
    _ Made a small change to the secret spot( the way to get in there is still the same but there is a small thing added inside the room and also it's all now golden).
    _the truck has now rotating wheels instead of phys_hinge because there is a spot where it gets stuck to the wall and gets glitches but with rotating wheels it goes threw the wall and keeps going.

    The changes that will make the admin jobs easier:
    _ Added a trigger_push at the code door that is 80 inches high so noobs don't get on their heads while someone is doing the code and it will push them off their head(the push trigger will disable when the code door opens and enable again when it fully closes)
    _ Added a 24 inch door at the right entrance of the chopper and a trigger push at it's left entrance. These two will both enable only when the chopper reaches the last 2 buildings where people can still jump. The door will open from the right side and the trigger will push the noobs blocking the entrance back and will hit the door so that they don't also fall. The door will close after the chopper passes the 2 buildings and heads the the winning area or whatever( this will only activate when one ore more zombies are in the chopper and the trgigger push is 10 inch high so anyone can jump off the chopper if they want to).
    _ Added a blocking glass that prevents from launching a zombie into the winning area And early nuking the map which happened multiple times in the past. The glass will break when the helicopter gets next to it (16 inches in between).

    I hope this version will look wayy better than the old version and more improved. The map took me 16 hours for the past 8 days since I started working on it while I had some free time here and this thread will probably take 10 minutes to post because of the crappy Internet but I'll wait. Please share me your opinions of the map and how it looks and bump on this thread with anything that you find or any bugs. I will not suggest the map until I see some opinions but I will give the .bsp here.sorry for the crappy images because they were saved from print screen and paint because steam does not work for me here in Lebenon. DL:https://dl.dropbox.com/u/82646333/zm_atix_helicopter_mini_redux.rar. I hope that this has no problem to do with anything with making a new version of atix.

  2. Dec 6, 2011
    @Super Mario You should probably Edit thE hElicoptEr a littlE bit, so it's not such a hasslE to monitor griEfing/blocking, and also not pushing CT out thE back of it... >.<....

    Just makE it largEr maybE?
    • Agree Agree x 1
      Brett, Jun 28, 2012 Last edited by Brett, Jun 28, 2012
    • May 15, 2011
      Their are two kinds of trains, a func_tank_train and a func_track_train. One of these are made or players to ride on, and thus eliminate the glitching. I don't quite recall which one, and I am to lazy to figure it out myself, but Mario in Hammer you should be able to see what one it is currently, just switch it to the other, possibly may have to edit some shit, but that should be all you need to do.
    • Nov 11, 2011
      Gosh... There are so many things wrong on this map I don't even know where to start... but I'll take a stab at it.

      1) Stairs are awfully made: http://i.imgur.com/t9oEy.jpg
      2) A building inside a building? : http://i.imgur.com/mZh3f.jpg
      3) This doesn't even make sense: http://i.imgur.com/MNaBg.jpg
      4) Neither does a factory lamp at head height: http://i.imgur.com/g0sYO.jpg. Use this in comparison (from towers redux also, don't mind the fan... I placed the blades on the wrong section LULZ): http://i.imgur.com/Q45Fd.jpg
      5) No base for the mirror? : http://i.imgur.com/BLGdK.jpg
      6) Create/use a fence model or use a better texture: http://i.imgur.com/LPxyv.jpg
      7) Use a different size grid, why is this protruding? : http://i.imgur.com/yz2c7.jpg
      8) Your sink is leaking, and you need to clip it so that it's inside of the wood, not on top: http://i.imgur.com/tpXxo.jpg
      9) Your textures are stretched and aren't aligned properly: http://i.imgur.com/rAkMT.jpg
      10) Missing textures (not packed properly) : http://i.imgur.com/zASpS.jpg
      11) What type of building has half a window inside another building? : http://i.imgur.com/8TZ28.jpg
      12) Mismatched textures: http://i.imgur.com/6Byho.jpg
      13) You used the fire door texture but never aligned it to face world: http://i.imgur.com/B83Dm.jpg
      14) Trucks on a roof? Hunh?! : http://i.imgur.com/0bj7o.jpg
      15) Your truck is glitchable and stops moving: http://i.imgur.com/beAeD.jpg

      I can keep going on and on... but this map is an eyesore. If @GiGaBiTe can criticize me and tell me this looks like shit (from my towers redux), then imagine what he'll say to your remake lol. I am a noob at mapping, but you somehow destroyed a once great map into a childrens lego version. I suggest you redo the map... :shame: I am really sorry bro but this is pure garbage. I can see your vision but it's not executed properly. I can help you out if you need it, don't let your pride get in the way. You actually helped me when I first started mapping when I didn't know what a light_environment or skybox was. lol. But this is not worth suggesting on the map thread.

      EDIT: I re-read and I sound like a prick, I apologize. Your lighting looks nice, the ambient sound is really nice and creates a great atmosphere, the rain looks good too. :smile:

      EDIT 2: Meh. I don't think I properly explained my reasoning. I've learned from gigabite that attention to detail is extremely important for better gameplay experience. I like realistic maps that have a realistic feel to them and so does he, but he is more anal about how real it should be. Certain things players won't even notice because they are only concerned about gameplay but those who do notice while enjoying the gameplay, will find it more satisfying. Most important thing after sticking to the grid is to use reference images from Google and see how things in reality look (buildings, windows, roofs) and how they are used and aligned (floor tiles, lighting, etc). Once this clicks in your mind, you will start to see problems all over your maps. All your zombie maps (appartment, minicity, goldstar, etc) and your zombie escape map are horrendously made. There are some good aspects but none worth mentioning. Your MG map is pretty good in terms of gameplay but you still suffer from a lot of the issues I mentioned. I can't stress it enough, REFERENCE, REFERENCE, REFERENCE. Best of luck bro!
      sajak, Jun 28, 2012 Last edited by sajak, Jun 28, 2012
    • Oct 29, 2010
      You made atix_helicopter uglier than it already was?! :confused:
      • Like Like x 1
      • Funny Funny x 1
      • Nov 11, 2011
        I am now confused... should I redux this map for CS:S and CS:GO or just CS:S? I know Brett has his competition going. Meh, I might let @GRUDGE and the others work on the cs:go edition, I'll do the source one.
      • Nov 2, 2011
        No need to redux atix, make something else that has same type of gameplay.
        • Informative Informative x 1
        • Oct 17, 2011
          Thanks for the feedback sajak but D some of these are really just stupid things and by the way the buildings in the old version are just about the same in to each other and there is nothing you can do about it. That small window inside a wall is a stupid suggestion because that whole thing is a block and a texture which is the same thing as the old version. I just made the middle look more neat and also fixed some bugs and there is no way you get glitched into that truck just copied it from the old version and retextured it. I might as well remove it. The texture scales, I will look into these and fix them and @Brett, the chopper is a func_tracktrain and the push is only for zombies. Also, @sajak, the spot where the trucks are was an empty spot, so I added these trucks but if you guys want to be crying babies about it, I'll remove it and the missing texture is an error that pakrat forgot to pack it automatically which is why I hate pakrat but I'll pack it and thanks for letting me know.The stairs are clipped so there should be no problem jumping on them to get to another one I might as well remove these lamps since the height of some rooms are 112 inches and lower and remember that the buildings are one block just like the old version surrounding the map.
          Edit: why would you want to redux it if I'm already working on it? You want me to trash a map that I worked on for 16 hours and let it go and let you take my place by doing it? That really pisses me off.i really thank you for giving me these details and bugs but ...
          Super Mario, Jun 28, 2012 Last edited by Super Mario, Jun 28, 2012
        • Mar 26, 2009
          I never thought it was possible to remake a map and make it worse. ATIX was already bad, but this is like rock bottom just fell out. I'd honestly call it offensive to the original mapper and double offensive for plastering a PF logo in it.

          There was no effort put into this map whatsoever.
          • Funny Funny x 2
          • Nov 11, 2011
            None of these are silly suggestions, they are problems in your map. Not opinion, just facts. You clearly fail to see that your map is a horrible downgrade from the original. When you do a redux, you don't just copy and paste existing structures and just change textures and a few other things (which you failed at anyways). You didn't make anything look neat... and I'm not talking out of my ass, the truck is glitchable (shows that you don't know how to thoroughly test a map). And how the hell do you get trucks on top of a roof? Put crates or boxes... something that makes sense in that location. Also, use packbsp or MAN instead of pakrat.

            I'm asking all mappers to put Mario in the right direction and show where he went wrong (going to be hard to name so many :nailbiting:). Mario, you did a horrible copy and paste job and gigabite is right, the original maker is rolling in his grave or wherever the hell he is.

            A redux requires:

            1) Get the general size of the map correct.
            2) Recreate wall by wall, copy only when something is complex and time-consuming to re-create (unless it really is too bad).
            3) Err I think I'm wasting my breath here. You seem to arrogant in accepting that you are clearly wrong.

            And why would I want to redux if you're already working on it? Well, there can be several redux's and people won't mind, as long as they don't like look shit (in your case, it does). I'm going to remake it just to show you what you SHOULD do and then we'll compare our maps side-by-side. Maybe that'll teach you how to remake a map properly. And it's not my fault you spent 16 hours creating something that looks like a steaming pile of doodoo.

            EDIT: I'll make my own creative map, I'll leave you to fuck this map up more. :thumbsdown:
            sajak, Jun 28, 2012 Last edited by sajak, Jun 28, 2012
          • Jul 19, 2011
            WHAT THE FUCK!!!! Why are we doing this to classic maps? I mean don't get me wrong here, i appreciate what you and @sajak are trying to do with maps, but you are doing it with the wrong maps. please continue making your OWN maps with ORIGINAL ideas. Im positive that if you would do that many others, including myself, would appreciate your work a lot more.
            • Agree Agree x 3
            • Feb 27, 2012
              Inb4 TL; DR
              Problems that stood out to me:

              Glass runs into the building and nothing on the upper 3/4 of the glass, no border on the glass
              Barbed wire runs into glass window, and again, no border

              There wouldn't be camo on the propellers or wheels.

              The boarded up windows don't really look realistic, should make them more "man-made" looking.

              Why is there a construction light in an office looking building?
              A metal looking board? what happened to the walkway? Should make broken walkway below so it makes more sense

              Can see through this part of the bar

              Dat gap

              Where the wood crosses, the texture "glitches"

              Ummmm, what?

              More glitching textures

              When I stood here after I died, I could hear the chopper sound during the next round when the chopper hadn't even arrived yet.
              When you jump at the ever-so-popular camping spot for the heli, you can see right through the map. kind bugs me =/
              Hope you're a good pilot without a window

              I'd hate to live in a house with a window that looks into a wall of another building.

              Again, window+wall. Maybe make the ledge alot smaller?

              Truck goes through the wall
              Light coming out of nowhere?
              That barbed wire texture.... Ewww. It reminds me of Duke Nukem 3D

              US Woodland camo, then Type 99 camo? Doesn't make sense.

              Solid water?

              On this secret, you get caught here and on the opposite corner.

              The squares irritate me.

              Again, US Woodland camo to Type 99 camo. Also, camo inside of a heli doesn't seem very realistic.

              Dat gap.

              Dat gap.

              Mario, you are the one that got me started on mapping. Don't take this as a big "fuck you". I'm just providing my criticism on your map. I think it's better if you get the absolute 105% honest truth. Because if me, sajak and gigabyte all said it looked great, we'd be lying and you'd never know what you have to work on. One of my teachers once told me a story. His wife cooked him supper, but it tasted like SHIT. Then came the question; "So honey, hows dinner?" He told her exactly how it was, and yes, she was mad. But, she worked on that problem, and everytime she makes that for supper, it actually tastes like food. If he never said anything, he'd be eating that crap for the rest of his life. Mario, you are one of the sexiest faggots i know (no homo), and all of this criticism is to better you, not for you to want to never map again.
              • Agree Agree x 1
                Tony The Tiger, Jun 29, 2012 Last edited by Tony the Tiger!! :D, Jun 29, 2012
              • Sep 25, 2010
                As much as I hate having to agree with dopescope but he is right. Atix is fine and fun as it is. Instead of wasting time on good maps trying to make them look better focus on your own maps! Leave atix be. It's fine the way it is.
                • Funny Funny x 1
                • Jan 28, 2012
                  I just made a revision to the original. Posted it in the map suggestion thread. It doesn't mess w/ it at all except I added a blocker to prevent people from shooting zombs up to the end area and triggering the nuke, and I added a teleport inside of the truck in case anyone gets stuck inside it. I also moved spawns out of the way of the truck.
                • Nov 11, 2011
                  We already tested that version before and found several problems with it. Have you fixed them?

                  I actually never thought there was much wrong with atix (besides from personal preferences). It was a fun map that got played to death. I already decided I won't redux it because the map is fine as it stands. Working on an original idea at the moment, no thanks to @Luffaren and his fuel idea :ROFL: :heart:
                  sajak, Jun 29, 2012 Last edited by sajak, Jun 29, 2012
                • May 15, 2011

                  Mother fucking bitch slapping whore. Overlapping textures. Boy that just wont do. I don't care about anything else these guys are bitching about (Cause they're just whinny bitches. :3), but you best ensure there are no overlapping textures EVER. So god help me I will find a large broken shaft and shove it so far up your ass your parents will think the doctor got your gender wrong. Optimization mother fucker. Learn it.

                  Looks interesting. Haven't tested it though.
                • May 6, 2011
                  I am sorry Mario, but please work on something else. This redux is "not" your best work.

                  Lets try to leave the original as it is.

                  Appreciate your sharing tho.
                • Nov 11, 2011
                  If you wan't to preserve your innocence and your bandwidth, DON'T DO IT!

                  • Funny Funny x 1
                  • May 15, 2011
                    Mappers were asked to remake Atix. So, we must.

                    Rude. The picture, of course.
                  • Nov 11, 2011
                    Picture is cute and innocent!
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