So I was bored and had the urge to recreate some of my favorite N64 locations in Hammer. My first attempt was Peach's Castle from Mario 64, which I didn't get very far in making, but I learned how to import custom textures in the process. This is my second attempt: zm_blockfort. Now, the original Block Fort in Mario Kart 64 only had it where every fort was exactly the same, only boasting different colors. In order to make it more interesting and fit into the lines of a ZM map, I've given each fort its own unique trait. Screenshots Several boost pads are seen around the outside edge of the map. These pads push the player in whatever direction the arrow points. This was made to allow players to reach places faster, since it can be a hassle sometimes trying to find a new spot. If the server settings allow, even less experienced bhopping players can gain speed quickly and easily using these pads. The ramps to get onto the forts can also be used to gain height when you have lots of speed from the boost pads. However, fall damage is not disabled on this map, so be careful. The map design nearly complete. I would say around 80% done, with only the ground-level spots, the red fort's roof, and the "secret" needing to be finished. The map will be posted on Gamebanana when finished. Hopefully, someone can test this when I release it so I can see if some spots are too overpowered or underpowered, if there are bugs, etc.