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zm_cbble redone?

Discussion in Work in Progress (WIP) started by Aidan Gignac, Apr 8, 2012

  1. Mar 3, 2012
    Posts
    Yes, cbble has been redone, and here's the map.Alright there's still more work, and much more content if you look at the full map, and yes, it's in beta zm_cbble_redux_aidan50000 zm_cbble_redux_aidan50001

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  2. Mar 3, 2012
    Posts
    Heres the improved version of the map:

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  3. Nov 2, 2011
    Posts
    This map looks like the one that masterchodda made...
  4. Feb 18, 2011
    Posts
    They do, but I compared chodda's edit#7 to Adain's edit #6


    But there are still a few things you need to work on gignac. This isn't to be a dick, this is just feedback I think you really need in order to improve in mapping.
    1. In the first pic you posted you can tell the ladder is higher than the roof itself.
    2. You did this in the map but you did not give credit to the others that helped in the post.
    3. Three rooms doesn't suffice for a large server, especially when it has block enabled.
    4. Crouch spot in pic 1, illegal here, but not much of a problem in other servers. But it shouldn't be in the air like that because it just serves as a mindfuck.
    5. Pic number 2 shows that giant 2x4 just chilling inside the box. If you wanted to make that a plank then you gotta greatly reduce that size.
    6. Pic 3 not an issue, but the box shouldn't just chill half on the railing like that.
    7. Pic 4, map is small. Very small.
    2012-04-08_00001 2012-04-08_00002 2012-04-08_00003 2012-04-08_00004



    EDIT: Found a few more things. Some I am unsure of and would like clarification. (order from left to right.)


    Pic 1. You need to add something instead of just black space for that part.
    Pic 2. Overlapping invis box part.
    Pic 3: Boxes in air again. (If you want to keep it that way go ahead, just unsure if you intended to do it.
    Pic 4. Overlapping boxes.
    Pic 5. Overlapping fence, same issue with the other three sides of the fence box.
    Pic 6 and 7. Not noticible from the pics, but they overlap.
    2012-04-08_00005 2012-04-08_00006 2012-04-08_00007 2012-04-08_00008 2012-04-08_00009 2012-04-08_00010 2012-04-08_00011
    ___________________________________________________________________________________________________
    Pic 1: Unmovable box that just sits there, can't get on the red crate or anywhere with it. I am unsure weather you intended this or not.
    Pic 2: Why just one fence here? This is another one where I would like some feedback on. Because it doesn't do much, you can still stand on the other side when you only cover one crate's worth and have another crate next to it.
    Pic 3: Different walls, you can see the cuts in them.
    2012-04-08_00012 2012-04-08_00013 2012-04-08_00015

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  5. Mar 3, 2012
    Posts
    Thank you for the feedback.
  6. Feb 18, 2011
    Posts
    Moar:
    All consist of either props stuck in other props or objects, and harry potter props (shit that shouldn't be floating but they are.), and missing textures.
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    Extra:
    Pic 1: You can break every part of that door except that one corner piece. It just sits there and provides no advantage to humans or zombies. So tbh it is just pretty much useless because it is taller than the players.
    Pic 2: You made the roof only accessible with the ladder. You shut the whole roof off to just one small area, yet you can jump past the invisible prop without any worry of failure and get to access the rest of the roof
    2012-04-08_00022 2012-04-08_00027