hi, I'm back with another map for you all to complain about. I wanted to make something colourful, with great freedom of movement. something inspired by early 3D platformers. so here it is... zm_colossus_v1_0 DOWNLOAD: https://mega.co.nz/#!8FIGHTLY!Lq0Uekfj_hyU09S4r8aLUDYKe8snf2Sm9PyPAPfcTUg the design is fairly straight-forward. however, there are some things you should know to get the most out of the map.all players spawn outside, on the bottom floor.there is a central lift that pushes people up to the top floor.the lift is disabled for zombies after 1 minute has passed (humans, on the other hand, can always use the lift).zombies must make their way to the top floor through other means and press the button to re-enable the lift.only zombies can press the button. if a human tries to activate it, nothing will happen, other than mild electrocution.humans should defend this button for as long as possible. as soon as it's pressed, zombies will have quick and easy access to every floor, rendering any strategic choke points useless.there are no secrets in this map. what you see is what you get.some ledge spots may appear overpowered or unfair at first glance. as a zombie, consider if/how they can be reached by bunnyhopping on sloped surfaces.