https://www.dropbox.com/s/03ppkur86xrzojc/zm_desertcity_5levels.bsp I made a new WIP of the map because of lots of changes. The map is fully completed and was tested without crashing on my friend's server. This map is still WIP because i don't know if it will crash on pF or not but i'm fully positive that it won't. Also, the map isn't posted in public yet. I started working on this map last summer. The following map contains five difficulties. To go to the next difficulty, a ct/cts must stay alive until the nuke triggers which is 5 minutes after the beginning of the round. Each level is completely different than the other. It will take time to learn how this map goes. I also made this video that everyone must watch if you want to play this map. IT shows what each materia/material function has in the map. Sorry for the watermark via https://www.youtube.com/watch?v=Z9uuLqCh8wc The following map features: 1. Level 1: . Easy camping spots. . All physic props are not glitchy. 2. Level 2: . Harder spots. . Some physic props are glitchy and others are not. 3. Level 3: . Spots even get more hard. . All physic props are glitchy. 4. Level 4: . Hardest camping spots. . No physic props at all!!! (all rooms are empty and some entrances get wider). Level 5(fun level): . Zombies get 60000 hp and an increased speed. . Materias (9 ct materias and 4 ct materias). They spawn at random in the map. . Spots remain the same as level 4. Some even get harder and others get back to level 1 spots. .There is a canon on top of the middle building. I made some examples of how the level system works. I know it's a pain in the ass to scroll down but take your time if you want to learn this map. 1.First let's go with a room. Here it is in level 1: Here's how it will be with no props in level 4: In level 5, it's even harder: 2. Money prop camping spot in level 1: Level 2: Level 3: Level 4: 3.Crate camping spot in level 1(so cheap): Level 2: Level 3: Level 4: Level 5, it will become cheap again but zms will have an increased speed, so it will be harder to cover. Thanks to the following people who helped me on this map: .@Luffaren and @Kaemon mapping forum. They both gave me lots of tips and help. Luffaren always answerd my questions and kaemon mapping forum helped me got lots of threads that give you information about mapping and creating materias/materials. .@sajak for compiling my map. .FirewavezZ: Canon prefab.