This map is a more modernized lila map! This is now out of beta and updates, FINAL RELEASE! Most current version located here: http://www.gamebanana.com/csszm/maps/164076 Current Version: v3 Difference between original lila and reloaded: -Lighting environment (shadows, lights, etc) The lighting on this really looked nice. The map was too bright and didn't have a zombie-like feel to it. Added Environmental lighting for shadows and light ground fog. I am trying to avoid extreme darkness, zombies are already darker in color and making it really dark kills the gameplay (kind of like lila_dark) -Re-arranged / tactical prop arrangement Props have been moved around and added to give it more of a realistic feel. Random items before didn't feel right. Arrangement such as red crate, fencing, and barrels give more tactics to the map. -Changed Rooms The rooms reflect what most people prefer on a large map: Bigger barricaded rooms, more eye-veiw downstairs with windows. For example, corner room has been expanded to fit 4-6 people freely rather than 1-2 it held before. More rooms have been adjusted so each of them have a fair chance at holding a barricade up. Cramped areas have been un-cramped, giving more room for humans/zombies to move freely. -No Illegal Spots What every mod loves on maps: No Illegal Spots! Every spot has been tested to ensure there isn't room for error and cheating. Pictures will be updated as the map comes along, I plan on it being completed within a week, as I started at with a copy of lila rather than from scratch. Thanks to Tony Montana for helping me out with some tutorials on advanced lighting and things. :EDIT: Finished map! Test it out! Changelog Update v3: -More annoying fog! -Darker theme -Retextured all buildings. -Fixed secret spot to make not illegal. Update v2: - 3D Skybox (Industrial/City Look). -Secret Room. -Fog Slightly Thicker and color change. -4th Floor, Funnel-Style. -Fencing. -Prop Rearrangement. -Doors sizing, window sizing, and other minor bugs and fixes. Update v1: -Light Fixtures added, no random lighting (well, noticeable ones) -Props are nicely secured to the ground and not floating. -Changed main tower props inside. -Widened stairs for more flow. -Minor adjustments to sizing of doors (to make it fair for zombies). -Added a cool sun (I guess). -Minor wall adjustments Final v0.1: -Fixed lighting. -Added light props with glow to enhance look. -Rooms are now Regular lighting, hallways are a light red. -Removed truck on side, replaced with piping. -Extended staircase in secondary building. -Environment Lighting adjusted, lower in contrast. BeTA: -Version released.