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zm_skycity

Discussion in Completed Maps started by Jermaine [pF], Mar 25, 2012

  1. Nov 2, 2011
    Posts
    Technically this is the 2nd map that i started making but i was able to finish it first with Pinkie Pie's help! (zm_hangar still under major fix by Grudge)

    Anyway the concept is not unique because there is a ZE map that is quite similar to the idea (ZE_flyingworld i think) But this is a floating base/city.

    It's ready for beta testing.

    http://www.gamebanana.com/css/maps/164636

    2012-03-25_00003 2012-03-25_00004 2012-03-25_00005 2012-03-25_00002

    Yes it has secret pony room :O
    • Mapping King Mapping King x 4
    • Like Like x 1
    • Jul 28, 2011
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      rshfghgfhrgaewazdthrtGRIDSOFUCKEDUPhewfwegawewaGRAWRRRRRRgdsagsgb

      EDIT: lol sorry it's taken me a while, I've got a ton of stuff going on but I should be able to get it done soon
      • Funny Funny x 1
      • Nov 2, 2011
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        :laugh:
        • Agree Agree x 1
        • Feb 11, 2012
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          Nice work! More FPS xD
        • May 15, 2011
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          Sexy stuff. :3
        • Jun 17, 2011
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          Ohhhh~! I can't wait for this to go on rotation XD
        • Feb 5, 2012
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          Holy shit yes yes YUUUUSSS!!!
        • Feb 1, 2011
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          Wow!! That looks really freakin' cool. Can't wait to play it :smile:
        • Feb 12, 2012
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          Great map! Only issue is....

          OMFG 48MB!?!? *dies*


          Looks awesome, and very interesting!



          :Edit: After some more testing, I got a few more things:
          -The lighting in the insides need to have more work. It seems like you have 1 really bright light, making the shadows look like hammered dogshit.
          -And I noticed you have that cool spawn, how does it operate if there is a CT AFK?


          That's all I got.
          • Funny Funny x 1
          • Nov 2, 2011
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            I think i need to re-upload it for some reason the lighting was messed up a bit.

            Edit: Yep, the compile process was bad. Need to do it again.
          • Nov 2, 2011
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            Nice catch, i need to put timer on trigger push. It will be disabled after 30 secs now.
          • Feb 12, 2012
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            Sounding good already! :grin:
          • Jan 8, 2012
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            Oh man I might play ZE just to try this map, looks fun, keep up the good work :grin:.
          • Nov 2, 2011
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            It's a ZM map :razz:
          • Jan 8, 2012
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            OH SHIT :nailbiting:
          • Aug 1, 2011
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            [IMG]

            But that map looks amazing dude :grin:, will check it out if it goes on ZM.
          • Jan 8, 2012
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            It'd be cool if the ponies were scattered across the map and if you found the secret (grenade?) you pick it up and have that pony model until you drop the nade or a new round.
          • Oct 29, 2010
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            Looks hella awesome jermaine. Can't wait to play it. . .sometime in the very distant future.
          • Feb 8, 2012
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            Just a suggestion Jermaine. Do something else with the pony room / weapons. Add maybe like an exit port that leads you to some sort of ledge or something. As for the weapons themselves...beef up the glow on em, you can hardly even tell its there :razz: