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zm_winter_escape_qr_v1

Discussion in Completed Maps started by w6a7z99, Oct 23, 2015

  1. Jul 20, 2014
    Posts
    • Mapping King Mapping King x 2
    • Apr 13, 2012
      Posts
      WOOOOOHOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! DOWNLOADING RIGHT MOEW!
    • Apr 18, 2014
      Posts
      Amazing, good work!
      • Friendly Friendly x 1
      • Jul 20, 2012
        Posts
        Zombies + Escape = ze_
      • Mar 8, 2013
        Posts
        - buyzones need to be closer to the ground.

        - because each set of 3 rooms all have a common escape route, players are incentivized to only pick the top room. if any room above you is infected, you have no chance of escaping.

        - wooden barriers can be broken through the windows anyway.

        - the secret zombie teleports seem like they defeat the purpose of the map. you can boost into them to instantly get to the helicopter.

        - why are the concrete pipes prop_physics and why are there 6 of them inside eachother?
        • Like Like x 1
        • Jul 20, 2014
          Posts

          i forgot to change it, will fix it
          thanks!
          Post Merged, Oct 23, 2015

          yes, i've been thinking of that, but i decided to make it just like that.
          Post Merged, Oct 23, 2015
          New update: i fixed the double pipes, buyzones( also new spawn! ), and fixed some other problems.

          https://www.dropbox.com/s/kxrb6bs730wuev2/zm_winter_escape_qr_v1fix.rar?dl=0
          • Zing! Zing! x 1