Discussion in Mapping Discussion started by Harvey, Oct 29, 2011
fyi.. I received these errors while playing zm_wtfhax_v6e
Any idea how many players were in game? I'm assuming the entity cleaner was turned off for this map.
There were about 52 total players on zm1 about 1 hour ago.
It's all ways Harvey or Haplo lol.
SORRY FOR THE LONG POST BELOW
Moonlight was the last person to compile the map, after I sent her my edits.
Maybe we need to fix a few things.
I've heard getting to the underwater base doesn't work through the tunnel anymore.
Thought there's still a teleport in there, this problem needs to be resolved.
Also another issue I've noticed is, the secret I added, traps you in the doorway if you're not fast enough.
I need to make it a button activation and not a user activated doorway.
These problems did not exist until the last CSS update.
Unfortunately, they don't work their updates around maps.
Instead, they expect the maps to work around them.
That's what map versions are for.
I will see what I can do.
There's also a server-side command, that I've found that MAY help resolve this issue.
I've never tried it; I have no clue if it works, and I'm not sure if it's even a legit command.
But I've read when using this command, the user *root* should NOT be looking at a player when executing it.
I will try and contact moon about this, if she doesn't see this in-time.
Hopefully we can resolve this issue.
If not, then I'm going to recommend the map be removed from rotation until the problems are found and fixed with an updated version.
This will prevent the server from further errors, and a possible crash.
The pipe entrance to the under-water room has been broken since the map edit was added to the server, I just don't think anyone cared that much.
Which secret did you add?
I'll show ya if you get in my mumble channel.
I MAY make a video for this one... I may not...
Here's the map
Hopefully I didn't miss anyone in credit-giving.
Sweet! Hope someone uploads it! I'll post the link in the map suggestion thread that Rets checks often
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