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Zombie Mod Reload Server!

Discussion in Future Servers started by AkaDemikz, Nov 21, 2010

  1. Sep 22, 2010
    As I'm sure that people likes the challenge and have been asking for it... hows about we bring up a reload server.

    That may allow us to make full use of all our maps, including what is illegal spots on our unlimited servers.

  2. Aug 18, 2006
    It's been done in the past and it failed, but then that was a long time ago and the community was significantly smaller than it is now. We could give it another try if enough people agree. Would be easy to make as well. It would be as simple as copying the current ZM server and making minor configuration changes.

    What could be problematic are weapons with smaller mags (rifles, for example) - Could potentially increase the mag size of these weapons to make them more useful.
  3. Oct 29, 2010
    I would very much like to see this up, never had a change to try this.
  4. Jun 4, 2006
    Ray I think you're drastically underestimating this deed. It took us months and months to create a balanced config with unlimited ammo factored in and we're still refining it today. It won't be as easy as changing a few config variables I just know it. It will take a lot of trial and error, but we could use those new stats to see zombie wins vs human wins which would help with the task. Also if you're really going to do this, ZM #2 should be transformed into the reload server in order to save CPU usage and leave room for further expansion. Certainly you weren't considering 3 ZM servers.
  5. Aug 18, 2006
    Of course we are still changing configurations to this day, but it's not like the changes are night and day. A small configuration change won't make or break a server. Once we get the configuration set for the reload server, it would be relatively minor configuration changes. I really do not see it as a problem.
  6. Jun 4, 2006
    Sure it would be minor once you have the configuration set, but I'm saying it's getting that configuration set that isn't going to be as easy as you think. I don't think you realize how reloading can drastically affect game play, you must be forgetting the very early days of PF. :confused:
  7. Oct 22, 2010
    i know some guys that run a zombiemod (reload) server, and i may be able to give u the settings they use so u can trial and error with those said settings OR just use said settings.

    up to you guys though, just let me know.
  8. Apr 26, 2010
    Don't forget that most maps are made specifically for unlimited or reload servers. Some of the unlimited ammo maps we have simply won't work with reload... Can't think of any off the top of my head though.

    Anyway I would LOVE to see a zombie reload server! It's a completely different style of zombies that is still a lot of fun. Plus it would give us a response for all those people that join and are like "WTF unlim ammo!?"
  9. Feb 1, 2010
    What about adding props to? I mean !props :grin:
  10. Oct 22, 2010
    props is noobish and stupid, i think it should be classic zombie reload
  11. Nov 21, 2010
    I agree to a point there was a group i was with long before 12 year olds and we had what we called !menu per say and you had and can get a certain amount of points for kills and after you have that much points you can buy and extra prop or such theres numurous things that we can do with a reload server and mapping for it would be a heck of a breeze to
  12. Dec 4, 2010
    i love googles idea in hg ZM theres a thing you type !props you have 20credits and you have items to choose from such as couch, bookshelf, vendy machine etc. Now if yall decide to allow this props thing think you could boost the credits a bit mybe 50? Bc as the fact we will haft to reload a good cade to spare our lifes would help. :smile: Now thing about props is if yall add that i realize more changes would haf tto be done and they might would be complicated changes. Thats what worries me this wil not complie. But i think with the awesome tech team pF has i think it would be plausable. If yall need any technical help i will volunteer no matter with what even maps. Im open for help.
  13. Jan 30, 2011
    I too vote for a ZM reload server, it takes more 'skill' then the unlim ammo server as you actually have to conserve your ammo, not just spray and pray and camp in a red crate and not need to worry about reloading. And actually making cades that will hold while your reloading, not ones that will cave if you stop shooting the zombies.
  14. Dec 7, 2010
    I vote whole heatedly for this!!

  15. Dec 26, 2010
    I would probably play this. It sounds fun, and would actually mean people have to work together. Props sound fun too =P
  16. Jan 12, 2011
    Maybe increasing mag size on all guns by... say 20-40% and have slightly more push on zombies than normal (+10%?). Then make the knifing speed of zombies a bit faster.

    Also, I would love the idea of 'pulling grenade pins' on zombies to come back. Just something for the daring players :razz:

    Can you also increase the accuracy of guns by 20% or something? At least have players make the most of their ammo.
  17. Oct 22, 2010
    wtf are you talking about? for a reload server the ammo has to be NORMAL, like reg css, or a bit less.. otherwise just make it unlimited... its supposed to be HARD not easy.. c'mon
  18. Jan 12, 2011
    I never have been good at Reload servers :razz:

    Idk, but I think we should have the server's configuration be a bit unique. Nothing to make the humans really powerful or easy for them, but enough to make it interesting.

    My idea is to distinguish the server from others, aside from map selection. I encourage suggestions for making zombies harder to balance any human tweaks.
  19. Oct 22, 2010
    humans be more POWRFUL.. wth... its LIMITED ammo, try taking a shotgun with 100 rounds on top of the red crate of lila panic by yourself against 8 zombies, its not easy
  20. Jan 5, 2007
    Keep in mind though that on reload servers the zombies usually either move slower than they do now, or have far less health so they die quicker.