Ok so as some of you may know I attempted to put Zombie:Reloaded on the ZombieMod server to replace the now outdated ZombieMod plugin made by C0ldFryer (Jason Croghan). The first attempt was a bust as we had some model configuration files using \ instead of / (It was a super silly mistake). This resulted in two days of downtime and the temporary fall-back to ZombieMod while we had to attempt to sort out this issue. In the end, it took me all night working with one of the devs to find out that if models are not called in the playerclasses file... etc. To make an extremely long story short, the server is running some new stuff, check it out. You can now use !zmarket to automatically buy your guns at round start. Fixed the moronic human !ztele issue, makes a lot less work for admins to monitor. Looks a lot nicer now. Hopefully adds some stability to the server. - Removed a recent optimization fix that I made to the engine, memory usage went down significantly so I'm waiting to see if this helps. There's a "Mother Zombie" now, you get a little more than just starting health Shouts out to: Haplo - Extensive testing in the beginning, suggesting features. Latino King - Extensive tedious testing throughout the entire night. Josh - Doing the model/player classes. Chances are the player classes will still need to be adjusted on the fly as the values are not the same as the ones used for ZombieMod. I've done my best to even them out, but there's only so much you can do with only two people ingame. Hope you guys have more fun ingame now Kyle. EDIT: Known Issues: Nothing! Fixed hopefully: - Misc server exits. - Amount of zombies spawning per round. - The PickleMonstar stealing Secondarys Sandvich. - Locked in the back of my trunk for a few days. - Default Zombievision. - Fixed Spectate/Kill - Fixed the classes, speed etc. - Human Regeneration - Classes don't save if admin class is selected.