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CS:S Zombie Server Maintenance

Discussion in Server Updates started by Ray, Jan 12, 2012

  1. Aug 18, 2006
    Posts
    Updates have been applied to all zombie servers in hope to improve play-ability. These updates include, but are not limited to:

    ZombieMod:
    • Updated SRCDS, MetaMod, SourceMod, and SDKHooks.
    • Updated Zombie:Reloaded plugin (new features, lag fixes).
    • Updated server CVars that dramatically improve performance (enabled multithreading and reduces choke).
    • Updated WeaponCleaner plugin that fixes an issue where map objects would be removed.
    Zombie Escape:
    • Updated SRCDS, MetaMod, SourceMod, and SDKHooks.
    • Rebuilt the entire SRCDS install.
    • Added new Zombie models.
    • Fixed ammo refill lag.
    • Updated Zombie:Reloaded plugin (new features, lag fixes).
    • Updated server CVars that dramatically improve performance (enabled multithreading and reduces choke).
    • Fixed issue where ze_icecap_escape_v5 would crash the server as a result of infinite zombie respawning.
    • Fixed map-specific configurations.
    • Added half zombie to be selectable by normal players.
    • Changed net_maxcleartime from 4 to 0.01. This reduced server choke significantly. Result = less lag.
    • Fixed issue where Zombiereloaded plugin would crash on Predator map change.
    • Server slot count increased from 52 to 56 slots. (Still playing around with this).
    • Made some tweaks that will help lower CPU usage.
    • Added ze_Paranoid_Ultimate_v10_4.
    • Attempt to fix trigger issue.
    • Attempt to fix physics issue on Minas Tirith.
    • Cleaned up some per-map configs.
    • Crash exploit fix for maps with AFK killer.
    • Plugin added to prevent infinite respawn for glitched nukes, ultimately leading to a server crash.
    As you can see, these changes are very extensive. We are still working on tweaking some stuff. If you encounter any new server problems, please post about it!
  2. Pharmacist
    This message by Pharmacist has been removed from public view. Deleted by Dharkk, Feb 13, 2012, Reason: Irrelevant to the thread.
    Feb 13, 2012