I think that we should consider rebalancing the zombie system to allow a more balanced play on certain maps. ZSpawn should be disabled because it can stack the zombie team and make the round impossible to win. In boss fight maps like Predator or Mako, players who are killed by the boss will severely hurt the survivor team by dealing no more damage to the boss, having less player to defend after the boss battle, and it gives the survivor team an extra zombie to deal with. Upon losing half of the team in boss battle, you now have half the player to defend and 1.5x more zombie to deal with. By disabling zspawn, this will balance out the gameplay some more, so even if you do lose half of your team to a boss, you still have a slighter chance at defending against the zombie afterward. Once the survivor beat the boss, the survivor team has zero chance of holding against the zombie. Items like ultima in Mako also have a reduced effected, all of the zombie who just died to the ultima just type in !zspawn and five seconds later, they come back in your face trying to kill you again. Disabling zspawn will also prevent first round lose and mid-game stacking. First round lose is mainly caused by late players who joined the server after the game have progressed, adding in unnecessary amount of zombie when they should not have been there in the first place. The round should never start with 20 survivors playing against 40 zombies. Mid-game stacking is caused by players leaving the server, freeing up an extra slot for someone else to join. Survivor can leave mid-game, reducing the amount of survivor remaining to help fight against the zombie. But this will also cause issue with additional players joining the server to fill in the missing slot, then joining the game and inflating the zombie team. Now for no reason, you just have lost one survivor and now you have to fight an additional zombie Due to the high zombie population, it is very easy to kill the starting zombie, which is the main reason why zspawn is enabled. Starting zombie should get a health buff (they need one anyway even with zspawn) by around 10000. Several maps are required to add in a trigger to buff the zombie health because the zombie died too fast before it could do anything. It would also be nice if the starting zombie get health based on the number of players, more players should add in more health for the starting zombie. Other zombie class should also get a health buff as well, to compensate for the lack of respawn. Sorry for any spelling error/grammar mistake you may find because I'm blind.