I think two things must be put back in place that have been removed. The first is !ztele being instant. I understand the point of zombie escape is to escape from zombies, but does that mean zombies are to not even try? Ztele is an effective tool to replace where you spawn, prevent death that SHOULD be preventable, allow you to get unstuck, etc. Now, some of these uses are massively hindered by the 3 seconds. Example 1: Let's say I get stuck and need to ztele, no problem right? Wrong. What if the CT's decide to take advantage of me being stuck by getting a few headshots in? Now I'm either so low hp that I'll die very quickly, or I'm dead. Example 2: Minecraft - Bow & Arrow - 1 hit kill zombies. Oh no! Well I certainly want to win this, so I'd better !ztele fast! 3...2... dead. The point of being zombie is of course to make it both fun and challenging for Humans to win, and the only foreseeable way to do this is to try to win yourself by tagging as many humans as possible. When you're dead this is obviously very difficult. Example 3: Minas Tirith - Spawning: Sometimes spawning as a zombie will put you on the furthest point away from the shop, which can sometimes render your ability of a surprise attack useless because of the long walk to the other side. Sometimes !ztele fixes this by moving you to a different spawn point. With the additional 3 seconds to wait you'll either end up wasting 3 seconds by spawning where you spawned before, or be 3 seconds behind where you could be, which in a fast action game like zombie escape means a lot. Now for !zspawn. There's nothing wrong with the command itself, but on some maps it seems to be disabled. This is detrimental to both the fun of the map, and the value of the maps themselves. Example 1: Mount Doom. The AFK cleaner doesn't actually happen untill much later into the map, but since !zspawn is disabled from the get-go you see humans just camping and killing zombies, Or not enough zombies spawn to win the game. This basically makes it a human sided run to the finish line race game, which is not why people join ZE in the first place. Example 2: Icecap. The AFK cleaner doesn't take place untill the very end of the map when humans nuke. With this in mind late joiners, zombies who die, etc will be unable to do anything but watch the dwindling number of zombies eventually fade away into a fast, albeit uneventful, human win. Example 3: Mines of Moria. This map is usually very epic, and often times resulted in very close human wins, Or losses. Now with the zspawn turned off combined with the fact that the AFK cleaner doesn't take place untill much later results in yet again, boring human sided victories that are neither fun to watch nor play in. Example 4: Sometimes players Die, Join Late, or for whatever reason can't spawn. This results in them watching a boring Human sided victory in spectate, for well over 5 minutes at a time usually. This is very boring and takes away players. Fast. Example 5: Was Zspawn turned off because of crashing issues? Wasn't weapon cleaner put in place to prevent said crashing issues? Weapon cleaner sometimes glitches out map important items such as Ultima on Mako_reactor. To have them both working for the same goal that just one is suitable for seems redundant, waste of space, and ruining of game play. In my personal opinion I think weapon cleaner was very effective, and is better than removing zspawn altogether. I propose we have one or the other, with weapon cleaner being the preferable one to keep. These are just some examples of why I think !zspawn should not be disabled, and why !ztele should be instant. I hope that this is clear and easy to read, as I didn't re-read over it. Thank you for your time and consideration.