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Anyway To Fix ZE Glitches?

Discussion in CS:S Zombie Escape started by Aprz, Jul 18, 2018

  1. Mar 26, 2012
    Posts
    I think we should test some of the stuff in it to see where ZE breaks. I know realistically it will probably not get back to what it used to be since CS:S is dying, but even for small events, we were having trouble today cause things like the triggers/walls would glitch and not open, so I had to do !bring @ct to move people on. This happened on Helms Deep and Harry Potter. I don't understand what would be causing these glitches.
  2. Apr 9, 2007
    Posts
    Are props messed up? Helms Deep was notoriously bad for breaking vPhysics
  3. Mar 26, 2012
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    All I could tell was the very beginning walls that are at the end of the forrest wouldn't let us advance.
  4. Apr 28, 2013
    Posts
    Do you think that cs:s ze will have to be redone from scratch due to all the updates gone through cs:s? Pretty sure most glitches are related to that.
  5. Apr 9, 2007
    Posts
    No. We had some brutally bad sysadmins for a spell there but it's back to stable... ZM hasn't had to be changed at all...