Welcome to PlagueFest.com! Log in or Sign up to interact with the Plague Fest community.
  1. Welcome Guest! to interact with the community and gain access to all the site's features.

Jetpacks?

Discussion in Website Feedback & Bugs started by Josh, Apr 2, 2008

  1. Mar 16, 2008
    Posts
    I was playing with kitty on another zombie server since ours is down at the moment, the server sucks but one thing I did like is zombies start out with night vision, so the nublets who don't know how to use it get a chance to. they also had jetpacks for zombies only on certain maps like high school
    just thought this could come in handy on some maps
    another thought is if zombies could spawn with a smoke nade each time they spawn(not be able to buy them), I know this would cause a little lag but it would give them a chance to make it harder for the ct's on some maps, even if it is on certain maps only like jetpack
  2. Jun 4, 2006
    Posts
    I never liked jetpacks, but I'm neutral on the use. If someone doesn't know how to use night vision they shouldn't be playing, good god. I don't see much improvement in game play for adding a smoke nade myself. But hey, don't take my thoughts on the matter, I never play.
  3. Mar 31, 2008
    Posts
    i'd only agree to jetpacks if it lasts for a few second and if humans can still knock them back while they're in jetpack
    but the smoke nade is a great idea lol
    everyone would shoot and destroy barricades xD
  4. Jun 4, 2006
    Posts
    Smoke nade might be cool now that I think of it, 1 per round even with zombie respawn?
  5. Mar 12, 2008
    Posts

    couldn't hurt to try, but if theres a will to abuse them, there is most definetly a way, O helmet of Sauce.
  6. Mar 31, 2008
    Posts
    I think it would be a bad idea because its just a bad idea.
  7. Feb 21, 2007
    Posts
    zm used to spawn with night vision, but in zm version2, it was removed. I dont see a need for it. As for jetpacks, I've never really was a big fan of them. I do like the idea for the smoke nade...gives the zm a little more of a stealth advantage, thought I am not sure how the server will handle it.

    Good ideas, keep them coming.
  8. Jun 4, 2006
    Posts
    yeah as rets said that is the only concern with smoke nades. not only server side but client side, some people have shit pc's and nades drop FPS for them, then they complain, "lag lag lag" and its annoying.
  9. Mar 17, 2007
    Posts
    Flying zombies, there goes the high spots lol.
  10. Posts
    Oh god, I can see it already.

    "OMFG, HAX SERVER!@!#@#!"

    1000's of questions pertaining to:

    "how do I fly?"
  11. Jan 17, 2008
    Posts
    not to mention it totally takes the fun out of low grav
  12. Mar 16, 2008
    Posts
    how often do we use low grav? lol
  13. Jun 4, 2006
    Posts
    I say no to everything except PERHAPS testing smoke nades.
  14. Dec 30, 2006
    Posts
    i rarely use low gravity so if it is used frequently i dont have a clue by who. I guess i could find out but please dont change gravity...
  15. Mar 15, 2008
    Posts
    Smoke Nades Sound Like a good idea.
  16. Mar 23, 2008
    Posts
    grenades sound like something a zombie might kno how to use ,all you do is pull the trigger.
    ,but i suggest both nades(flash last really quick and less foggy smoke(having it regular can allow zombies destroy a cade w/o human noticing))
    jet packs are to high-tech for a zombie though (unless there is a no stacking script of course)
  17. Apr 2, 2008
    Posts
    And I can see 16 zombies trying to kill themselves just to throw smoke nades on a single cade all at once. Feasible yet horrible concept!
  18. Mar 23, 2008
    Posts
    jetpack would not be a good idea because high up hiding spots would be worthless now.
  19. Posts

    I fixed the low grav. So it's pretty much safe to use now. The gravity doesn't follow onto the next map.
  20. Posts
    jetpack+megabox.