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Lag, crashes, etc.

Discussion in Counter-Strike: Source started by Thorazine, Apr 20, 2010

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  1. Jan 14, 2008
    Posts
    Just a couple suggestions from observations as a player:

    1) Reduce the max player cap by a few and make sure reserved slots are enforced. Most of the time when the server soft crashes/resets and defaults to zm_moonlight I noticed it was because the player slots were completely maxed out before I lost connection. I'm guessing the crash is because one or more players over the cap were trying to spawn in on next round and it freaks out.

    Also, ever since the move to v3 I've never been prevented from logging in due to player caps. I was a donator a long time ago and maybe I still have a reserved slot, but even then it should still bounce me at login if the reserved slots are full too. We have a lot of admins and donators so maybe that needs to be looked at.

    2) High ping bastards with ping hiders are getting more common. Especially the russian kiddies. No one should have lower than someone logged in directly to the server itself. Maybe one of the zombie mod source forum coders could make a script to auto-kick anyone with a ping of 1. But if a ping hider can spoof something in the normal range (~100) then there's probably not much that can be done about it.

    That is all.
  2. Jan 13, 2010
    Posts
    I'll say one thing, other peoples ping DOES NOT affect the server to any great extent. The only reason anyone is kicked for it is because no one wants to try and shoot someone lagging all over.
  3. Apr 9, 2007
    Posts
    Right now, the crashes are from a plugin (whatever it is, I thought I fixed it however it was a different plugin, most likely Kigen AntiCheat I guess...) quering a client and... well it's failing there so I'm assuming the client is only half connected and is unable to send CVars to the server.

    Or something like that :mellow:
  4. Apr 9, 2007
    Posts
    CPU In Out Uptime Users FPS Players
    59.00 99241.68 481017.19 2744 103 927.64 36

    CPU Usage 59% (Not accurate what so ever)
    Bandwidth Stats: Whatever.
    Uptime: 45Hours 44Minutes
    Map Changes: 103
    Server FPS: 927.64
    Current Player Count: 36

    I'm going to count this as resolved.
    :locked:
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