Discussion in Server Suggestions & Bugs started by Pebble, Mar 12, 2008
@GiGaBiTe remade the map some time ago. They're basically exactly the same.
worth updating then? or no?
I'd say not if they are basically exactly the same.
I think winter is the "updated" version.
please add this map to the rotation. really fun
Map name: zm_16chambres
Creators name (If known): zigomarvin
No. of Spawn Points (If known): 2
Map size (in mb): 5.64 MB
Short Description: 16 rooms. one room you can surf
I checked this out, there are way too many crouch spots on this map. Its definitely more geared for reload.
Also I think you are saying 2 spawn points as in ct and t but it needs to be 64 total. (32 ct and 32 t)
@Kyro youre taking the fun out of life
Kyro is the fun in life.
no point in joking if he wasnt
Suggestion: Can we weekly, or bi-weekly rotate a "new" panic map into ZM from the Panic server (or now ZME). It'll add a bit of variety from the 2 panic maps currently in rotation. Really any ol random panic map that can be played for a week or two, then changed out for another random panic map.
Map name: zm_examen_eh
No. of Spawn Points (If known): 64
Download URL: https://gamebanana.com/maps/195883
Sure can toucan. I'll write something up that will swap the panic maps in/out of rotation each week (one map per week). That way no one will have to remember to stay on top of it, and we can set the interval to whatever we want (bi-weekly, weekly, daily, hourly, every monday and friday, every other day, etc.). There's 19 maps on ZMP's rotation that aren't already on ZM, so an interval of 1 week means it would take just over 4 months to cycle through the entire list before starting over. If we decide that's too slow/boring and want to try say every other day instead, we'll get through all the maps in 38 days before starting over.
Added to server/fastdl but hasn't been tested yet. I'll probably throw it on sometime tonight but feel free to give it a whirl if you find yourself playing before then.
You the man Sam. I think starting with a new map every week wouldn't be bad, and then going from there!
After some extensive testing, this is now live. It's currently set to swap maps every week on Friday at 3:00 am EDT.
Here's the schedule:
2017-09-22 03:00:00 EDT - zm_choddapfpanic1 (currently on rotation)
2017-09-29 03:00:00 EDT - zm_choddasnowpanic_b5
2017-10-06 03:00:00 EDT - zm_dirty_panic_v3
2017-10-13 03:00:00 EDT - zm_kruma_panic_004
2017-10-20 03:00:00 EDT - zm_lila_cheesypanic_v2
2017-10-27 03:00:00 EDT - zm_lila_panic_beach_2_PF
2017-11-03 03:00:00 EDT - zm_lilapanicbeach_chodefix3
2017-11-17 03:00:00 EST - zm_lila_panic_crazy_pf_v5
2017-11-24 03:00:00 EST - zm_lila_panicdark
2017-12-01 03:00:00 EST - zm_lila_panic_darkbasement_v1
2017-12-08 03:00:00 EST - zm_lila_panic_f3_v3_pf
2017-12-15 03:00:00 EST - zm_lila_panic_fixed_pf
2017-12-22 03:00:00 EST - zm_lila_panic_isethen_pF
2017-12-29 03:00:00 EST - zm_lila_panic_lego_final_pf
2018-01-05 03:00:00 EST - zm_lila_panic_pfcf1
2018-01-12 03:00:00 EST - zm_lila_panic_tpc_v2_pf
2018-01-19 03:00:00 EST - zm_lila_wow_style_[S]_v1
2018-01-26 03:00:00 EST - zm_space_base_v3_2
2018-02-02 03:00:00 EST - zm_Spaghetti_Panic_v3
After zm_Spaghetti_Panic_v3 it'll repeat from the top.
I like this a lot! Thanks for setting it up and thanks to Kyro for suggesting it.
woop woop thats a awesome idea.
There were originally two zm_base maps, one was day and the other was a winterized version of day. They're essentially the same with a few minor changes regarding the lake and underground.
I remade the winter version of the map years ago because in addition to the map not looking that great aesthetically, it was very human sided and had a bunch of illegal spots.
Map name: zm_legominiworld_v3r_pf
Creators name (If known): W6A7Z99
No. of Spawn Points (If known): 64
Map size (in mb): 12.1 MB
Download URL: Click here to download from DropBox.
Short Description: This is the overdue PF fix of zm_lego_miniworld_v3. Nerf'd Sheild, Nerf'd Jetpack, Balances some cade area & fixes getting stuck in the skybox.
The most recent & final edit of "zm_lego_miniworld".
Posted and edited with Mr. W6A7Z99's permission.
Map Version History:
--Changes for V2-- (01/16/15).
• Skybox was made accessible to players, Teleport destination is somewhere on the map.
• Added buildings with 4 more rooms.
• Added a few more spots.
--Changes for V3-- (01/26/15).
• Removed all extended parts of map.
• Fixed the OP spot that Retslag1 mentioned
--Changes for V3r_pf-- (12/15/17).
• A secret nerf button added that disables the sheild's push_entity for 30 seconds. (Quick fix to make legal again; The sheild isn't solid so zombies can run through it when the buttons enabled.)
• Reduced the jetpack's speed valve from 1,000vel to 500vel. (Quick fix to prevent anymore players from glitching themselves into the top corner of the map.)
• Moved the location of the skybox's teleport_destination a bit more forward. (Quick fix that prevents the constant getting stuck in the wall issue.)
• Merged the middle building's 2nd Floor rooms into one room & changed/added some props. (Rooms were too small for prop they contained. Now a longer, single room with more "cade friendly" props.)
Old map if it could be re added that would be awesome.
havent seen this map in ages
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