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CS:S Map Suggestion Thread CS:S

Discussion in Server Suggestions & Bugs started by Pebble, Mar 12, 2008

  1. Feb 27, 2012
    Posts
    @GiGaBiTe remade the map some time ago. They're basically exactly the same.
  2. Feb 21, 2007
    Posts
    worth updating then? or no?
  3. Apr 26, 2015
    Posts

    I'd say not if they are basically exactly the same.
  4. Jun 4, 2006
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    I think winter is the "updated" version.
    • Winner Winner x 1
    • Dec 30, 2007
      Posts
      please add this map to the rotation. really fun


      Map name: zm_16chambres
      Creators name (If known): zigomarvin
      No. of Spawn Points (If known): 2
      Map size (in mb): 5.64 MB
      Download URL:
      http://gamebanana.com/maps/167663

      Short Description: 16 rooms. one room you can surf
      holychild666, Jul 7, 2017 Last edited by holychild666, Jul 7, 2017
    • Apr 26, 2015
      Posts
      I checked this out, there are way too many crouch spots on this map. Its definitely more geared for reload.
    • Aug 6, 2016
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      Also I think you are saying 2 spawn points as in ct and t but it needs to be 64 total. (32 ct and 32 t)
    • Dec 30, 2007
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      Yep


      @Kyro youre taking the fun out of life
    • Aug 6, 2016
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      Kyro is the fun in life.
      • Like Like x 1
      • Dec 30, 2007
        Posts
        no point in joking if he wasnt :laugh:
      • Apr 26, 2015
        Posts
        Suggestion: Can we weekly, or bi-weekly rotate a "new" panic map into ZM from the Panic server (or now ZME). It'll add a bit of variety from the 2 panic maps currently in rotation. Really any ol random panic map that can be played for a week or two, then changed out for another random panic map.

        Additionally

        Map name: zm_examen_eh
        No. of Spawn Points (If known): 64
        Download URL: https://gamebanana.com/maps/195883

        • Like Like x 2
        • Agree Agree x 1
        • Good Idea Good Idea x 1
          Kyro, Sep 20, 2017 Last edited by Kyro, Sep 20, 2017
        • Jun 4, 2006
          Posts
          Sure can toucan. I'll write something up that will swap the panic maps in/out of rotation each week (one map per week). That way no one will have to remember to stay on top of it, and we can set the interval to whatever we want (bi-weekly, weekly, daily, hourly, every monday and friday, every other day, etc.). There's 19 maps on ZMP's rotation that aren't already on ZM, so an interval of 1 week means it would take just over 4 months to cycle through the entire list before starting over. If we decide that's too slow/boring and want to try say every other day instead, we'll get through all the maps in 38 days before starting over.

          Added to server/fastdl but hasn't been tested yet. I'll probably throw it on sometime tonight but feel free to give it a whirl if you find yourself playing before then.
          • Like Like x 1
          • Winner Winner x 1
          • Apr 26, 2015
            Posts

            You the man Sam. I think starting with a new map every week wouldn't be bad, and then going from there!
            • Like Like x 1
            • Agree Agree x 1
            • Jun 4, 2006
              Posts
              After some extensive testing, this is now live. It's currently set to swap maps every week on Friday at 3:00 am EDT.

              Here's the schedule:

              2017-09-22 03:00:00 EDT - zm_choddapfpanic1 (currently on rotation)
              2017-09-29 03:00:00 EDT - zm_choddasnowpanic_b5
              2017-10-06 03:00:00 EDT - zm_dirty_panic_v3
              2017-10-13 03:00:00 EDT - zm_kruma_panic_004
              2017-10-20 03:00:00 EDT - zm_lila_cheesypanic_v2
              2017-10-27 03:00:00 EDT - zm_lila_panic_beach_2_PF
              2017-11-03 03:00:00 EDT - zm_lilapanicbeach_chodefix3
              2017-11-17 03:00:00 EST - zm_lila_panic_crazy_pf_v5
              2017-11-24 03:00:00 EST - zm_lila_panicdark
              2017-12-01 03:00:00 EST - zm_lila_panic_darkbasement_v1
              2017-12-08 03:00:00 EST - zm_lila_panic_f3_v3_pf
              2017-12-15 03:00:00 EST - zm_lila_panic_fixed_pf
              2017-12-22 03:00:00 EST - zm_lila_panic_isethen_pF
              2017-12-29 03:00:00 EST - zm_lila_panic_lego_final_pf
              2018-01-05 03:00:00 EST - zm_lila_panic_pfcf1
              2018-01-12 03:00:00 EST - zm_lila_panic_tpc_v2_pf
              2018-01-19 03:00:00 EST - zm_lila_wow_style_[S]_v1
              2018-01-26 03:00:00 EST - zm_space_base_v3_2
              2018-02-02 03:00:00 EST - zm_Spaghetti_Panic_v3

              After zm_Spaghetti_Panic_v3 it'll repeat from the top.
              • Like Like x 4
              • Programming King Programming King x 2
              • Winner Winner x 1
              • Zing! Zing! x 1
              • Sep 6, 2017
                Posts

                I like this a lot! Thanks for setting it up and thanks to Kyro for suggesting it.


                [IMG]
                • Funny Funny x 1
                • Mar 29, 2015
                  Posts
                  woop woop thats a awesome idea.
                  • Agree Agree x 1
                  • Mar 26, 2009
                    Posts
                    There were originally two zm_base maps, one was day and the other was a winterized version of day. They're essentially the same with a few minor changes regarding the lake and underground.

                    I remade the winter version of the map years ago because in addition to the map not looking that great aesthetically, it was very human sided and had a bunch of illegal spots.
                    • Like Like x 1
                    • Jun 17, 2014
                      Posts
                      Map name: zm_legominiworld_v3r_pf
                      Creators name (If known): W6A7Z99
                      No. of Spawn Points (If known): 64
                      Map size (in mb): 12.1 MB
                      Download URL: Click here to download from DropBox.
                      Short Description: This is the overdue PF fix of zm_lego_miniworld_v3. Nerf'd Sheild, Nerf'd Jetpack, Balances some cade area & fixes getting stuck in the skybox.


                      The most recent & final edit of "zm_lego_miniworld".

                      Posted and edited with Mr. W6A7Z99's permission.

                      Map Version History:

                      --Changes for V2-- (01/16/15).
                      • Skybox was made accessible to players, Teleport destination is somewhere on the map.
                      • Added buildings with 4 more rooms.
                      • Added a few more spots.

                      --Changes for V3-- (01/26/15).
                      • Removed all extended parts of map.
                      • Fixed the OP spot that Retslag1 mentioned

                      --Changes for V3r_pf-- (12/15/17).
                      • A secret nerf button added that disables the sheild's push_entity for 30 seconds. (Quick fix to make legal again; The sheild isn't solid so zombies can run through it when the buttons enabled.)
                      • Reduced the jetpack's speed valve from 1,000vel to 500vel. (Quick fix to prevent anymore players from glitching themselves into the top corner of the map.)
                      • Moved the location of the skybox's teleport_destination a bit more forward. (Quick fix that prevents the constant getting stuck in the wall issue.)
                      • Merged the middle building's 2nd Floor rooms into one room & changed/added some props. (Rooms were too small for prop they contained. Now a longer, single room with more "cade friendly" props.)
                      • Like Like x 4
                        Bapple™, Dec 15, 2017 Last edited by Bapple™, Dec 15, 2017
                      • Mar 29, 2015
                        Posts
                        • Like Like x 3
                        • Feb 1, 2011
                          Posts
                          • Like Like x 1