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mg_battleslider_mod01

Discussion in CS:S Custom Maps started by Fireeye, Jan 21, 2011

Choose which start weapon set you prefer.

No weapon at all 1 vote(s) 4.5%
Knife only at the beginning 6 vote(s) 27.3%
Knife and deagle 6 vote(s) 27.3%
Knife, deagle and p90 5 vote(s) 22.7%
Knife and p90 0 vote(s) 0.0%
Deagle and p90 2 vote(s) 9.1%
I don't mind 2 vote(s) 9.1%
  1. Jul 9, 2009
    Posts
    Alright, Detonater kinda forced me to post it already, so here it is.

    Already implemented
    - No more spawn camping (you get pushed out after 10 secs into the round)
    - No guns at the start, you get the deagle half way through and the p90 at the end
    - Added a hidden ak47
    - Different songs
    - Fixed the stuck spot at the beginning, and you won't be able to stay on the top there
    - Fixed a small texture error
    - Players won't take any fall damage

    Planned
    - Trails for every round finished (kinda hard to make it work dynamical)

    Need to be checked
    - Health reg for every new round
    - The ak47 should make, the first player getting it, half invisible

    >>>Download rev3b<<<
    >>>Download rev3c<<<

    Thanks to Detonater and Toxic (mainly for the file size :whistling: ).

    Constructive critism is welcome (game ideas for a multigame maps too, but should be a bit creative).
  2. Sep 25, 2010
    Posts
    And testing you fucker, I hope this version will make it more enjoyable. Hope to play it soon.
  3. Jul 23, 2010
    Posts
    Why was this removed? Half the fun is trying to kill others in the beginning stages.It makes the game more fun and a little more difficult!
  4. Jul 9, 2009
    Posts
    From what i've seen it annoys quite many people, cause some players are just doing spray and pray at beginning.
    Also i expect more people to actually advance on the level as they get a chance to reach new obstacles.
    Detonater made vote for me several days ago and the majority agreed with knife only at the beginning.
  5. Jul 23, 2010
    Posts
    The only reason I do not agree is the fact that the percentage of players killed in the beginning half are like mayyyybe 1 or 2 If even that much. If you slam into a wall because you are getting shot at or two players are shooting at eachother and both fail it is great for difficulty.

    Some people have that map down so much they could probably close their eyes and make it to the end. You have to keep some sort of advantage for the less experienced players.
  6. Oct 22, 2010
    Posts
    hey hey hey, lets get this map finished, test it out and adjust.. comprende?
  7. Jul 14, 2010
    Posts
    sounds awesome, look forward to playing it.
  8. Sep 21, 2008
    Posts
    Only the nubs that can't make it till the end shoot at the beginning. Just Saying. Nice additions to the map, but alternating songs makes me sad though. Cause I like to jump when the song says "jump".
  9. Dec 26, 2010
    Posts
    The whole point is that you have shitty aim WHILE you are sliding. Camping at the spawn trying to shoot people before they get a chance to go anywhere is pretty annoying. Granted I'm one of those people that can make it to the end with little difficulty, but you will also rarely see me shoot anyone while I'm sliding either. With the new ideas implemented the new players will have more of a chance to make it, considering that if they can't slide very well in the first place, it is much easier to pick them off while they try.

    I personally do not care if we have guns or not at the beginning, since its pretty easy to avoid being shot anyways; I'm just saying that guns provide more of an advantage to the experience players, imo.
    If I have no problem doing the course, then I won't have much of a problem making a quick turn to shoot at someone if I felt like it.

    If you want to kill someone, then try to catch up and knife them in the back :wink: It's pretty epic when its pulled off.
  10. Mar 16, 2008
    Posts
    So, I enjoy the new version however there are a few bugs.
    Music - I'm guessing is toggeled by the first person that hits a trigger, problem is that the first time we ran the map with 6 people, we had 4 songs going at the same time.
    Deagle - Doesn't respawn fast enough, a lot of people go through w/o getting it.
    P90 - Can be spawned over and over *Not as major*

    I like this version however I can't put it on rotation until the first two are fixed.

    Song request (Only have 4 songs total to lower the size)
    Scatt Man
    Pass Out
  11. Jun 4, 2006
    Posts
    Remove gummi bear... :yucky:
  12. Sep 25, 2010
    Posts
    Some players feel that the deagle spawn gives the leaders a bit of a disadvantage. and laggers, slow people an advantage.
  13. Dec 26, 2010
    Posts
    Knife only!
  14. Jul 9, 2009
    Posts
    @Josh:
    Problem 1 - Will be fixed
    Problem 2 - Gonna look into it
    Problem 3 - I'm aware of that and guess i can fix that too

    Song request -> Brian -> Detonater said to import it :blink:

    @Brian:
    Blame Detonater

    @Detonater/Same:
    No idea how to actually balance it, no guns at all won't work i guess.
  15. Jul 9, 2009
    Posts
    ---BUMP---
    Alright, hopefully fixed all problems mentioned by Josh. (I can re-upload it any time if you want me to)
    Replaced the Gummibear song with the original song.

    To the problem with the weapons now. I can't tell it on my own, therefore i added a poll.
  16. Oct 22, 2010
    Posts
    take our original song and put 1 good song and we'll be good
  17. Mar 16, 2008
    Posts
  18. Jan 5, 2007
    Posts
  19. Jan 12, 2011
    Posts
    Agreeing with many of the above changes, particularly no falling damage and Scatman as a song choice :grin:
    As for weapons... I'm pretty meh about it. I'd say have knife and a weaker pistol at the beginning, then Deagles somewhere along, then whatever other weapons. Also, NEEDS MORE GRENADES for added randomness and dickery.