So... as per Ray's thread regarding the 'incoming server'. The new box has been here for a while. But I finally had some time to get it into a working fashion (wasn't a huge fan of Ubuntu-Server). I've spent since 7PM->6AM~ installing/configuring the new box. In between that Ray and myself did a couple tests. The first one wasn't so convincing (was for me, but *shrugs*), was about the same as the previous install (which came pre-optimized for throughput, mind you they're just switches, but still). The second test brought us above the 38 bot test threshold with no pinning what-so-ever. Anywho... omg what should i expect from this?! i demand informationz nao! Nothing at all. but then what's changed?! you lied! LIARRRR!!1122112 Well, we saw roughly a 10% increase in throughput on the second go around (Running Gentoo instead of Arch/Deb, still learning how things work as I'm writing this). On top of the 14% (doing math, unrelated to srcds) or so increase from the old dedicated server. Each SRCDS instance should have the ability to hold 15~% more players then it was able to previously hold. We've also gained the ability to host Six additional servers. So we're going to give ourselves a little time to catch up on some of the extremely premature server releases, and then start opening new servers once more. Wait... When did this even happen?! Kinda sneaky, eh. This time around we had no issues with LimeStone, they managed to swap all of our ranges in a matter of seconds per swap (We had three swaps). Whorevetica and Chaotica are now dead. May they rest in peace for their next Six days of storing our old data. Kesha is the new server name. Huge Thanks To: Brian - Helped me motivate Ray into getting this. / Testing Ubtuntu-Server install. Foamis - Testing Ubtuntu-Server install/dieing in a tunnel. Josh - Testing Ubtuntu-Server install. Ray - Stayed up all bloody night with me just to tar/test the SRCDS servers in the morning, also did a lot of benchmarking.