So... as per Ray's thread regarding the 'incoming server'. The new box has been here for a while. But I finally had some time to get it into a working fashion (wasn't a huge fan of Ubuntu-Server). I've spent since 7PM->6AM~ installing/configuring the new box. In between that Ray and myself did a couple tests. The first one wasn't so convincing (was for me, but *shrugs*), was about the same as the previous install (which came pre-optimized for throughput, mind you they're just switches, but still). The second test brought us above the 38 bot test threshold with no pinning what-so-ever. Anywho... omg what should i expect from this?! i demand informationz nao! Nothing at all. but then what's changed?! you lied! LIARRRR!!1122112 Well, we saw roughly a 10% increase in throughput on the second go around (Running Gentoo instead of Arch/Deb, still learning how things work as I'm writing this). On top of the 14% (doing math, unrelated to srcds) or so increase from the old dedicated server. Each SRCDS instance should have the ability to hold 15~% more players then it was able to previously hold. We've also gained the ability to host Six additional servers. So we're going to give ourselves a little time to catch up on some of the extremely premature server releases, and then start opening new servers once more. Wait... When did this even happen?! Kinda sneaky, eh. This time around we had no issues with LimeStone, they managed to swap all of our ranges in a matter of seconds per swap (We had three swaps). Whorevetica and Chaotica are now dead. May they rest in peace for their next Six days of storing our old data. Kesha is the new server name. Huge Thanks To: Brian - Helped me motivate Ray into getting this. / Testing Ubtuntu-Server install. Foamis - Testing Ubtuntu-Server install/dieing in a tunnel. Josh - Testing Ubtuntu-Server install. Ray - Stayed up all bloody night with me just to tar/test the SRCDS servers in the morning, also did a lot of benchmarking.
well let me be the first to say ty! , this dint have to be done tbh and lets face it many wouldnt give a shit , we all apreciate the work everyone did and id just like to say on beha;lf that everyone that gives a shit we fucking love you/pF :biggrin:
lol no, not fuck non gui operating systems. The GUI alone can use a gig of ram, no gui - more ram. Don't need GUI's anyway.
You don't need em? Ah, I guess people like me have a hard time doing everything by typing. I have a dedi and use Windows Server 2008, linux is too complex for me, lol. I hate doing even a bit of typing in commands.
Hey Congrats!! I've been on it for several hours with 62/62 people and have seen almost no lag or delays. Excellent improvement and it just makes the game very enjoyable. :biggrin: BTW: I like text server interfaces too, using telnet to access them.
Honestly guys, fucking props. Not very often do you see this amount of dedication and workmanship in online communities, especially ones that run of donations. Its easy to see why PF has become such a success, keep it up.
I would like to express my gratitude with this post so ...yes thanks,It decreased my latency/ping from 220 to 180-190. Is pretty awesome that i can play on your servers from such a distance (Eastern Europe,Romania) and i am grateful,regards to Zombie Plague Team and all [PF] admins,see ya at the game ( Zombie Escape Server )