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Plans for the next couple of weeks...

Discussion in News started by Cam, Oct 2, 2007

  1. Posts
    Right, as you may or may not know, there will soon be a Source Engine update. This will be both Client-side and Server-side.

    According to Wikipedia, this newly optimized source engine will take advantage of multiple cores. That means that the server wont run on only one processor, it will run on as many processors as it needs, so that basically means I can up to slots to 48-52 @ 66tick with even less lag than the current server has, which is still running a single-threaded SRCDS.

    What does a tickrate of 66 mean, exactly? It's basically the rate at which the server samples and syncs the environment with all the clients, meaning it will use more CPU usage and more bandwidth usage. I would run it on the server right now, but I would be forced to lower the maxplayers to around 35 or so, because of the additional CPU usage. What does this mean for you? This means that you'll have better hit registration, and much, much lower pings, as well as less weapon recoil and a more rapid weapon firing rate, even smoother gameplay.. I ran a test yesterday morning with it @ 66 tick, my ping on the server is usually 45-70 with 33 tick, but with 66 tick, I managed to achieve 15-30 ping! It made a world of difference. You will notice a very similar effect yourself once this change occurs, which should once again take place within the new few weeks...

    Anyways, just thought I'd voice my upcoming plans for the server, which is somewhat exciting...
  2. Apr 9, 2007
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    :verymad:

    we need 100tick then we would be going Great! :teehee:
  3. Jan 11, 2007
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    Whee! I'm so excited!
    ...and I don't mean like :smile: excited, either.
    No, I'm more like :woot: excited.

    :razz:
  4. Feb 8, 2007
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    and im like :whistling:
  5. Posts
    :fakenopic:
  6. Feb 8, 2007
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    woot my :whistling: went to a :bomb_ie:
  7. Apr 9, 2007
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    :sick: I think i ate too much cookies :geek:
  8. Jan 11, 2007
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    Cam can use the force :starwars: and create some pretty cool icons. :turned:
  9. Posts
    Would the server be interested in some skins that look pretty cool?
  10. Dec 30, 2006
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    Oh
    my
    god.
    we
    have
    super
    cool
    smiles
    now
    :wallbash: :whoops: :stupid: :bunny: :mage: :banana:
  11. Apr 9, 2007
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    Lol i wonder if cams using the IPB that i sent him :starwars:
  12. Jun 29, 2007
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    leave the tick alone PLEASE as is
  13. Posts
    If we change the tick, we are most likely going to have to edit the knockback and perhaps a few other configuration settings as well since the registration will be greater. More bullets hit zombies = more effective the knockback, thus we would probably have to lower it.
  14. Posts
    also I'm sick of this site, fuck you IPB.
  15. Feb 8, 2007
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    :banana: :bomb_ie: :iluvff:
  16. Posts
    Whats wrong with 66 tick?
  17. Posts
    I did btw.
  18. Jun 29, 2007
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    well i like the average whcih i dunno what it is or currentally

    but i play on soem tick servers and it just dsont feel real vending machien sfly across the worl and its liek ...........


    upsets me.
  19. Posts
    It wont effect the physics, physics relies on the physics vars which will remain untouched:

    sv_turbophys 1
    sv_physpushscale 3

    The reason that props fly like 200 feet on certain servers when you shoot it with a pistol is because the pushscale is set to like 20.
  20. Feb 21, 2007
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    i'm looking forward to the steam update. I did some reading on it. It should really increase performance for dual/quad core computers. Finally games will take full advantage of multiple cores.