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scouts and awps

Discussion in CS:S Zombie Escape started by Detonator, Jan 31, 2011

  1. Sep 25, 2010
    Can we limit the scout, and if not globally mapwise? and the same for awp, but instead of limiting it completely limit it to about 0~4 awps? the awp is more useful imo
  2. Nov 29, 2010
    implying if people actually know how to use them =/
  3. Dec 18, 2010
    It is annoying to see people with scouts who are trying to be the first but never able to defend theirself and the others,especially on maps like mako reactor and helms deep where most of the time humans fail due to lack of people without strong guns like a Machine Gun,Ak 47,M4A1,etc,etc.
    In my opinion scouts should be restricted.
  4. Nov 26, 2010
  5. May 27, 2008
    I think grenades should be restricted because they give the zombies a hard time winning.

  6. Jan 16, 2011
    Not to mention being on fire is downright annoying. Makes me want to leave sometimes. I'll take a fail nade over napalm any day...Fail nades ftw
  7. Aug 18, 2006
    I can reduce the burn time of the napalm grenades by a couple of seconds. Right now its on a duration of 10 seconds (used to be 15)...
  8. Jul 20, 2010
    Can we get auto snipers! Wouldn't mind use that on escape. Better than an Awp or Scout imo just cuz of the full auto on it. Just have to control the recoil on it which can be a bitch :razz:.
  9. Aug 8, 2008
    Your problem doesn't lie in the weapon but the user, stupid people do stupid things. You just can't take a away a weapon cause stupid people ruin it.
    I go beast as fuck with an awp on helms yo.
  10. Dec 18, 2010
    I didn`t say anything about awp,awp is ok ,but let me ask you something else,what if everyone will buy an awp and scout,who will defend then?
    I don`t think that awp and scout users could destroy the ladders as fast as a machine gun...just sayin`..
    Anyway is a waste of time to argue about those weapons and making comparisons about each other.
    Just restrict the scouts, let the scout lovers cry(I`m not being sarcastic) and learn about TEAMWORK,probally the percentage of failure will be reduced >.> .
  11. Sep 25, 2010
    There are a lot of maps that require fire power to finish them!! For example, FFVII, it is required that each ct fires 250 bullets to kill the boss, we we have 3 or 4 people with scouts and awps, it screws up the team. Telling people not buy them, explaining that it's bad for the team we need firepower, but they buy them just to annoy me and other players who ask them not to, this is not fair to other players who want to beat certain maps, and it certainly does not make the map enjoyable. So I am asking you to please please please please consider limiting snipers.
  12. Sep 5, 2010
    Not to be a dick but you kinda messed up your argument.
    If you just LIMIT them that means that 3-4 people can still buy them... So im assuming you mean get rid of them altogether.

    Heres the problem even if you get rid of snipers it doesn't mean everyone is going to do what they are supposed to. Some will misuse materia, some will fail and die, and some will for whatever reason decide to use a pistol on the boss. You cant fix stupid, you either get lucky and get good players or you don't, nothing else to it.
  13. Nov 30, 2010
    This pretty much sums it all up right here.
  14. Sep 25, 2010
    First of all, we have more than 4 people buying awps and scouts, about 4 manage to survive. second of all, I am not speaking only for mako, there are a lot of maps that require a lot of fire power in small amount of time. And lastly, I'm not trying to fix stupid, some people buy snipers just because they know some people get pissed about it, which is unfair for the rest of team. People spamming materia is irrelevant. Again I'm not only talking about mako.

    Edit: Ray removed fail grenades because they were affecting a lot of people. According to your argument Ray shouldn't have removed fail grenades, and instead we should play and either get lucky or die?
  15. Oct 22, 2010
  16. Jul 20, 2010
    I loved the fail nades. If you knew how to throw a nade correctly you wouldn't fail. It's fun getting people killed when they throw a nade just because they have one lol
  17. Sep 25, 2010
    Please don't turn this topic about fail nades and focus more on limiting awps and scouts.
  18. Jul 20, 2010
    Sigh. I get this all the damn time when I play on Medal of Honor. Oh hes a sniper doesn't do shit get a real gun!. Pfft. If someone is good at using sniper rifles he can help the team. He is able to engage the zombies from a much longer distance and by you some time before they reach you. If anything you guys that are complaining about people using awp's and scout's need to learn about teamwork. I saved many people by using my awp on escape or zm. Every gun plays a part in the game. Snipers cant shoot as fast but to make up for it they have a very nice knock back with high damage. Why I want to auto sniper for ze and zmr. With reload it makes the auto sniper not cheap not to mention you must be in scope to even land bullets on zombies from a distance. Why do you think every military in the world has snipers? Because snipers provide a different level of firepower.
  19. Jul 14, 2010
    Why remove a gun someone likes to use? If their having fun with it let them, otherwise you might drive them off the server.
  20. Jan 25, 2011
    I agree with omen the scout needs to be restricted.

    Maybe restrict the awp on mako and predator otherwise its a good weapon.