zm_ghs_abandon_mall http://www.fpsbanana.com/maps/76218 zm_winterfun_b4a http://www.fpsbanana.com/maps/20607 zm_lagtacular http://www.fpsbanana.com/maps/30883 zm_mall_b2 http://www.fpsbanana.com/maps/41914
I looked at all your suggestions. The download link didnt work for me. Maybe if you have this map you can upload it somehwere and I can try that. This is the same one we have on the sever, it is just not on the rotation list. I'm not sure why it was taken off, maybe it was just over played, and taken off to give it a rest. Though I always liked it. While this map had promise, with TONS (and tons) of stuff to make cades with, there really isnt anywhere to camp. I see one big room which would be good. And the platforms which most of the cade stuff is stitting on would be another spot to camp. Those are the only two places which seem to have a real chance. This one, well I started up a game, and it wouldnt let me join either team. It said all teams were full when it was just be by myself. I tried one computer player and same thing. SO i dunno if thats a bug with the map or just me, maybe someone else can try? I checked it out in spec mode, seems like an alright map. Doesnt seem like there is much that can be used for cades, but alot of rooms with (probably) immovable stuff. This map, the humans would have to work together in groups to stay alive, for the most part. I think we could try it (assuming the spawn works ok) and see how ppl like it.
ZM could always use a few more maps, and CHRIST am I tired of 4waytunnel. Ima diggin the variety in lagtacular, seems like a change of pace in the right direction. Think, if about 10 people caded in each room, it adds a sense of dread making the cade. What if the person next to you is the zombie? Every time at least one cade will fall to a zombie on the inside, which will add an element to the game that would be, how I would say it, W1CK3D COOL D00DZ!1! ..in short, let's add this bitch.
will we need to let highway,nukum(or w/e it is) and 4way tunnel rest for a bit.cause those maps are played atleast 6 or more times a day.that is why i am throwing random maps out