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Some Nifty Ideas!

Discussion in Counter-Strike: Source started by Bella, Feb 10, 2011

  1. Nov 14, 2010
    A Web RCON for Server Admins:
    An external console put on a webpage, and working, in real-time. User friendly, and extremely useful for out-of-game administrating. Always a must-have for progressing servers!

    Add/Remove Entity Plugin (Stripper: Source):
    Let's you add or remove entities on/from a map before it loads. I believe this will be very useful for objects such as money crates, and such.

    Entity Commands by SourceOP:
    I think this will be a very helpful tool for server administrators if a person, prop/object/ent, were to get stuck. Doors seem to jam because of props, or people get stuck into props has human by accident. They even get stuck into each other on occasion. I've recently been experiencing getting stuck in low ceilings as a half-zombie, and having to !ztele for no reason. These will allow us to move, remove, duplicate, etc. to props/objects/ents. As well as move people using simple, unharming, bound commands. It sort of works like the Garry's Mod Gravity Gun, without the gun. Instead you use commands such as +grabent & -grabent. I think this tool will prove itself to be very useful, constructive and fun. Obviously, only higher leveled admins would be allowed this ability.

    Let me know what you think! :grin:
  2. Sep 22, 2010
    As far as RCON goes, we have IRC that will be coming up soon, and it will be a handy tool to monitor in game while your out of game as well as communication.
  3. May 27, 2008
    Not as good as HLSW but IRC works just fine for the time that's been put into it.
  4. Jun 4, 2006
    We can't give rcon to server admins anyway, they'd be able to change a whole onslaught of shit. But yea, IRC will let admins monitor all servers, chat, reply to reports, kick, hopefully ban if we can figure the SB shit out, etc.
  5. Nov 14, 2010
    Well, I guess that RCON idea is out the window. What about the other two? Any thoughts?
  6. Sep 5, 2010
    Well idea number 2 .... wouldent it just be easier to remove these things from the maps? SO we dont need to waste more server resources on another plugin?
  7. Sep 25, 2010
    Yeah, I agree, removing them from mapswould be easier.
  8. Apr 9, 2007
    Stripper is a great plugin. However, no one really used it, so I removed it from ZM1 (which was the only server that existed at the time).

    Tony is always rewriting SourceOP, and has most of his decent builds hidden away somewhere. While it would be nice to have, there are plugins that already can do this (they're opensource as well). That, and I'm not a huge fan of closed source VSP plugins. They tend to conflict (crash).

    Thanks for the suggestions, though!
  9. Oct 21, 2010
    What about Zstuck. I wish we had that still for getting unstuck. lol

  10. Nov 14, 2010
    it's not Stripper, it's like Stripper. And it's much better than having to edit the map again, recompile it, give it a new name, and have everyone HAVE to download the new one. Instead, you're using a special command to remove the undesired objects right before the map loads. Hardly a recourse waster. And I'm not suggesting the entire SourceOP package, just the Entity Commands, which you can download & Install separately from the SourceOP engine.
  11. Nov 14, 2010
  12. Aug 18, 2006
    What entities would we want to remove, exactly?

    Adding entities may be very useful for blocking off illegal spots, though. Such as putting a grate in front of an illegal vent.
  13. Apr 9, 2007
    Stripper is Stripper:Source. As for resource usage, the only lookup and usage (from our previous usage of this plugin) is only at map start replacing entities. It's a powerful plugin, but when I went on a spring cleaning spree, it was removed.

    Is SourceOP still a VSP plugin? I downloaded the manual installation archive, however there's no binary file inside it? Either way, why risk server instability with no one to blame?
  14. Nov 14, 2010

    Money Crates, Refrigerators, or any other objects that the map creator made way to heavy, when setting it's physical weight, for zombies to push, yet the humans can simply shoot one bullet at it and reset it's barricaded position making it impossible to enter.

    Well UNremove it! lol

    Don't download the manual one. Download the automatic, and while installing, it will ask you what you'd like to install... You'll see. It hasn't seemed to spark any instability in any of the servers reported to use it lately. Maybe test it on a ghost-server first, then see what happens.

  15. Apr 9, 2007
    Stability wise test servers are meaningless, sadly. Pick the server you'd like to jeopardize and we'll go from there :shock:
  16. Nov 14, 2010
    Well, the Zombiemod 1 Server a'corse! You make it sound so evil, lol.
  17. Nov 11, 2010
    Do all admins have IRC?
  18. Jun 4, 2006
    It will be available to all admins once it's done.
  19. Oct 22, 2010
    whenever its done :sweat:
  20. Nov 14, 2010
    Whenever you're ready, Kyle. I'd like to test it out with ya. Let me know!!! :grin: :grin: :grin: