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ZE serever gets laggy

Discussion in Counter-Strike: Source started by epi1to10000, Feb 4, 2011

  1. Feb 4, 2011
    Posts
    The Zom. Esc. server frequenly tends to lag even tought I have a ping around 19. Some one metioned the server was linux which makes me wonder if you have the proper core i support in your kernel. Are you running 2.6.35 or >????
  2. Aug 18, 2006
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    Hi,

    We're running Gentoo Linux with the 2.6.36 kernel. The kernel is a custom kernel that's been recompiled for optimized throughput (100Hz, High Res Timers, Preempt off), using TSC as a time source. (HPET is more stable but it increases CPU usage). Everything is running properly on the OS-level to the best of my knowledge. Source DS is a very CPU intensive application, and it's single threaded, so that does not help (It's only designed/tested for 32 players).

    ZE may lag more than most servers because people are generally in one small area, this itself causes CPU usage to sky rocket and makes the server server tickrate fall, therefore creating lag.

    To give you a good idea of what we're running hardware-wise, we're running two of these:

    http://www.newegg.com/Product/Product.aspx?Item=N82E16819117231&cm_re=5650-_-19-117-231-_-Product
  3. Feb 4, 2011
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    Nice!!!!!!!!!!!!!!!!!
  4. Apr 9, 2007
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    Any suggestions?
  5. Jan 30, 2011
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    My bet on the lag would be the maps like mako and predator, so much detail it makes everyone lag, especially the boss parts.
  6. Dec 4, 2010
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    Yea thats one thing pay attention to the fps and latency could cause that. Though what brain explained to me yesterday but lag is. Odds are its alot of peple in one particular spots which overloads the something for that spot thus causing lag. Sorry i forgot what the something was bout he can explaine it to u
  7. Feb 4, 2011
    Posts
    kyle I pmed you some questions. I trying to test out different settings on a eperimental ZM srcds box.

    It looks like all metamods are compiled w/ gcc 4.1 (REL 5.6/CentOS 5.6) and don't utilize the most recent versions of SSE. This may be a choke point for cpu scaling as this would favor fast single cores over multicores. (you previously stated srcds is single threaded) This source engine and metamod limitation kinda sucks cuz ur brand new processors have all this great SSE 3/4 goodness that you cant utilize in these programs. (no -mtune=corei7-avx suport maybe compiling w/ --mtune=prescott will give you your best performance?????????)


    Edit: Changed over to Zombie reloaded and sourcemod on kyle and rays advice and everything works well. How do you guys benchmark your systems?