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ze turning into normal cs

Discussion in Counter-Strike: Source started by Detonator, Apr 16, 2011

  1. Sep 25, 2010
    We were playing predator (v1_4) on ze and the server lagged really bad. After the lag ze broke and we started playing normal cs(ct's kill the t's). I changed the map and it got fixed, but it still should be looked into.
  2. Aug 18, 2006
    I'm going to rebuild ZE from scratch tomorrow. This is dumb.
  3. Jun 4, 2006
    Hey there sexy thing you hows about we cuddle
  4. Sep 25, 2010
    This happened again just now on ze_snowcrash
  5. Aug 18, 2006
    Found the reason for the said event above:

    L 04/16/2011 - 02:43:14: [SourceIRC/sourceirc.smx] socket error 3 (errno 111)
    L 04/16/2011 - 02:43:19: [SourceIRC/sourceirc.smx] socket error 3 (errno 111)
    L 04/16/2011 - 02:43:24: [SourceIRC/sourceirc.smx] socket error 3 (errno 111)
    L 04/16/2011 - 02:43:27: [SM] Native "SetEntProp" reported: Property "m_nRenderMode" not found (entity 361/info_particle_system)
    L 04/16/2011 - 02:43:27: [SM] Displaying call stack trace for plugin "zombiereloaded.smx":
    L 04/16/2011 - 02:43:27: [SM]   [0]  Line 309, C:\My Apps\ZR\include\entity_prop_stocks.inc::SetEntityRenderMode()
    L 04/16/2011 - 02:43:27: [SM]   [1]  Line 89, zr/weapons/weaponalpha.inc::WeaponAlphaApplyWeaponAlpha()
    L 04/16/2011 - 02:43:27: [SM]   [2]  Line 45, zr/weapons/weaponalpha.inc::WeaponAlphaEquipPost()
    L 04/16/2011 - 02:43:27: [SM]   [3]  Line 478, zr/weapons/weapons.inc::WeaponsEquipPost()
    I basically took the ZM plugins and put them on ZE, as they are updated and maintained more often. Hopefully this fixes the issue.
  6. Apr 9, 2007
    Ray: ZR versions are specific per server. I had to make some ZE specific things to not break gameplay. If you look now Zombies are not being teleported back to Spawn properly.
  7. Aug 18, 2006
    They are teleporting just fine. :blink:
  8. Dec 7, 2010
    The ceiling on ze is still 64... :/
  9. Jan 30, 2011
    yea, and the lag seems to be really bad.
  10. Aug 18, 2006
    The lag is only bad because of the damn VaribleSlots plugin not working the way I wanted to.

    I dropped the hard slot count to 48 slots. Will fix both issues.
  11. Apr 9, 2007
    Like I tried to tell you ingame. Along with Chels, Element, Google, Clam, and whomever else was ingame (Beyond useless as admins/players :mellow:smile:. AM's reserved slots plugin is obviously conflicting. Remove it and shit will work once more.