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ZE_FFVII_MAKO_REACTOR issue.

Discussion in Counter-Strike: Source started by scps, Feb 11, 2011

  1. Dec 18, 2010
    Posts
    Just played mako reactor map and i noticed a problem with materias.
    If a human acquire materia and then and then he gets infected the pistols will drop but the materia won`t ,in other words he will be able to use materia.
    i made a ss: [IMG]

    And it`s pretty funny too,i saw a guy who got ultima and then infected,I laughed my ass off when i saw himrunning with ultima materia while the others tried to go out of his way
  2. Sep 25, 2010
    Posts
    I have witnessed this on other servers :shock:. This is probably the new update, it has fixed the nazgul issue and getting titan in paranoid s now possible
  3. Feb 12, 2011
    Posts
    This is a certain setting that causes it.
    On this server the person infected will be disarmed and is given a knife. In other words, it's attached to a pistol that isn't there anymore.
    This will cause it to attach to the person that had it before he died.
    On other servers whenever you get infected you automatically DROP the weapons, however, here that is not the case.
    However, the negative thing about this, is that the humans will be unable to regain the materias on their way up, and if zombies that have a materia die, they move around in noclip with those, stand in front of humans that are trying to press their materias and will get on fire in the end.
  4. Aug 18, 2006
    Posts
    Yep.

    Yesterday I started testing a change that stripped you of all your weapons instead of forcing you to drop them. This was a side effect of that so I reverted the change. I made various other fixes as well that fixed the powerups in Paranoid, the torch in helms deep, Nozgul in mount doom and other things.

    I'm still gonna tweak some things in ZE but the bulk of the fixes are done now I believe.