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zm_subway_v5

Discussion in Counter-Strike: Source started by Harvey, Jan 7, 2011

  1. Dec 7, 2010
    Posts
    I don't know if there are plans to keep this map permanently in the map rotation, but if so the dozens of illegal crouch spots must be identified and documented.

    So my question is:

    Should we keep this map in the rotation, even with the large number of crouch spots?
  2. Mar 16, 2008
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    Ray added it and didn't force hoopla to make a thread for it. I don't think i've ever played on it since it's been on the server. I'll take a look later and see if I can make a thread for it.
  3. Dec 7, 2010
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    I just didn't want to expend the time and energy documenting the illegal spots if we were not going to keep this map.
  4. Sep 5, 2010
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    Its a good looking map, but no that fun to play :/
  5. Jul 14, 2010
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    i have fun playing it, theres some cade spots and box like spots that are fun to play. There are a few crouch spots but have never been a major problem on that map when i played.
  6. Dec 7, 2010
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    Just wanted to add that I have potentially identified 40+ individual crouch spots so far..

    It is very draining to try and supervise this map... :wacko:
  7. Jul 20, 2010
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    I wouldn't say 40+ spots lol. There a nice amount but that many dont think so. I've played that map a few times. I don't mind keeping it in rotation its a pretty fun map with a lot of spots to go to.
  8. Jan 12, 2011
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    It might be beyond practical, but is there any way for a fluent person to open the map in an editor and fix some/all spots? Or maybe add more props around areas on maps? Granted, I have no idea how tricky editing a server map could be, but just a shot out there.

    Also, I would suggest that some other maps be on the chopping block for rotation removal. The names elude me right now, but one definitely is a large and rather bland office map. Needs much work :/
  9. Jul 14, 2010
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    lets ask moonlight!
  10. Jan 13, 2011
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