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Discussion in Mapping Discussion started by IWU=CAKE, Nov 21, 2010

  1. Nov 7, 2010
    -10 barricade rooms and 4 climbing spots on deck floor
    -6 barricade rooms in the atrium and lower deck
    -engine room with 1 barricade spot and 2 climb spots
    -Cargo room with classic red fail crate =D
    -Working vault door to cargo room
    -Custom textures
    -Custom smoke stack effects
    -cubemaps, areaportals, varied lighting from blue to yellow
    -Major optimization to give 200 percent fps benefits
    -All props are prop_physics_override, giving players more control
    -Working advanced elevator

    *64 player spawns* forgot to tell you that in this description

    EDIT- Map name changed to zm_zombiecruise_fixed and the update includes a number of bug fixes and lighting fixes as well as a spawning fix

    Edited MOSTLY BY:Cake

    Some Screens kk :grin:

    I posted it in fpsbanana to :grin:

    Attached Files:

  2. Feb 1, 2010
  3. Nov 6, 2010
    I call shenanigans on that.

    your saying if i get 600 fps on this map before optimization i will get 1200.

    looks like one screen if u ask me.

    from the one screen it looks nice but I'm not sure about functionality