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Zombie:Reloaded

Discussion in News started by Kyle, Jan 30, 2010

  1. Apr 9, 2007
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    Ok so as some of you may know I attempted to put Zombie:Reloaded on the ZombieMod server to replace the now outdated ZombieMod plugin made by C0ldFryer (Jason Croghan). The first attempt was a bust as we had some model configuration files using \ instead of / (It was a super silly mistake). This resulted in two days of downtime and the temporary fall-back to ZombieMod while we had to attempt to sort out this issue. In the end, it took me all night working with one of the devs to find out that if models are not called in the playerclasses file... etc. To make an extremely long story short, the server is running some new stuff, check it out.

    You can now use !zmarket to automatically buy your guns at round start.
    Fixed the moronic human !ztele issue, makes a lot less work for admins to monitor.
    Looks a lot nicer now.
    Hopefully adds some stability to the server. - Removed a recent optimization fix that I made to the engine, memory usage went down significantly so I'm waiting to see if this helps.
    There's a "Mother Zombie" now, you get a little more than just starting health :wink:

    Shouts out to:
    Haplo - Extensive testing in the beginning, suggesting features.
    Latino King - Extensive tedious testing throughout the entire night.
    Josh - Doing the model/player classes.

    Chances are the player classes will still need to be adjusted on the fly as the values are not the same as the ones used for ZombieMod. I've done my best to even them out, but there's only so much you can do with only two people ingame.

    Hope you guys have more fun ingame now :wink:
    Kyle.

    EDIT: Known Issues:
    Nothing! :grin:

    Fixed hopefully:
    - Misc server exits.
    - Amount of zombies spawning per round.
    - The PickleMonstar stealing Secondarys Sandvich. - Locked in the back of my trunk for a few days.
    - Default Zombievision.
    - Fixed Spectate/Kill
    - Fixed the classes, speed etc.
    - Human Regeneration
    - Classes don't save if admin class is selected.
  2. Jun 4, 2006
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    Kyle I'm getting rather annoyed with your level of laziness around here. You need to do more for the community. Shape up & stop slacking. <_<
  3. Jan 13, 2010
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    Hahaha, many roflcopters. And badass Kyle, the little I played with the mod I liked.
  4. Apr 9, 2007
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    :frown:
  5. Oct 7, 2007
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    Was in the server this morning. Disgusting job Kyla.
  6. Aug 8, 2009
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    My only issue with it is that you cant spectate :/

    Edit: it also seems that when the server changes level people have to disconnect and reconnect
  7. Apr 9, 2007
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    You may switch to spectate as a Zombie, I couldn't get around this sadly with the new plugin to allow spectating while preventing the kill command.
  8. Dec 7, 2009
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    also a shit ton of zombies turn almost every round. while i was on today we went thru 3 maps including 4 way tunnel and no humans ever won. something like a 1/3 will spawn everytime.
  9. Apr 9, 2007
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    Fixed, for every 10players ingame, 1 zombie spawns.
  10. Mar 16, 2008
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    Kyle did it all, huge props to him, none to my lazy ass
  11. Mar 15, 2008
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    Nice work kyle. I just gotta get on the server some time kinda busy trying to raise my gpa to a 2.0 to pass x.x fml
  12. Sep 21, 2008
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    gj.

    but, fast zombie could be faster, i like the old fast zombie settings.
  13. Apr 9, 2007
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    How much faster?
    EDIT: Fixed I hope.
  14. Aug 8, 2009
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    Very much appreciated Kyle :grin:
  15. Dec 30, 2006
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    ............................stupid kyle.
  16. Apr 9, 2007
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    Wish I had internet like that.
  17. Sep 21, 2008
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    Needs to be faster, its like a regular hooman with a knife out. Make it like the old setting. ty babs.
  18. Apr 9, 2007
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    He's pretty damn fast, I think you're remembering wrong. He wasn't THAT fast.
  19. Oct 7, 2007
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    Zombie vision is fail. Kyle. *ahem*
  20. Apr 9, 2007
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    Built into the plugin, all I can do is say press N. Some people like it, others hate it. I can either have it on there or take it off completely.


    I've just changed the default setting to off so that should make you a tad happier D: