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Zombie Spawn times

Discussion in CS:S Zombie Escape started by Detonator, Feb 5, 2011

  1. Sep 25, 2010
    Posts
    Some maps are horrible because of the zombie spawn times e.g

    POTC(zombies spawn so far away form humans)

    SG1_Missions(one mode where zombies and humans get ported to same place)

    Mount_Doom(AFk killer gets zombies at spawn)

    The problem is that the maps don't know the difference between a zombie and a terrorist. Can't something similar to "zspawn" be made to force players into ct and we can just tweak the zombie spawn time. I know some maps override the spawn times, but other servers have managed to fix that. I hope this could be looked into in the future.
  2. Aug 18, 2006
    Posts
    SG1 missions & PoTC: Changed spawn time to 25-30 seconds in to the round. (was 45-55 and 32-36 seconds respectively).

    According to these settings, mount doom should be 20-24 seconds in to the round..
  3. Jan 30, 2011
    Posts
    Also, for deathstar escape, it seems to think the Terrorists are zombies and closes down the doors at spawn when they get near, which makes it tougher for the humans. Would you also be able to change the zombie spawn time on that map, and if that makes it unbalanced then you could always just speed up the spawn time and take away the teleport back to spawn but just add in one zombie spawn, so whereever the zombie spawns the people that are with him/her will also probably get tagged, would make it more balanced.
  4. Oct 29, 2010
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    I've never seen that even remotely effect the round progression, they open right as zombies spawn giving the remaining humans plenty of time to rush to the first hold off area.
  5. Sep 25, 2010
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    Just played "Mount Doom", the spawn time hasn't changed, afk killer still gets zombies.
  6. Dec 18, 2010
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    Speaking of Mount Doom,there is a problem with Nazgul Dragon which can not be taken by zombies and this sucks because the scene with a zombie riding the Nazgul Dragon is the most entertaining moment of this map.


    In single player everything works fine but not with your server.

    Some ss from single player,here : http://img600.imageshack.us/g/69585540.jpg/


    Maybe you should take a look at there commands/plugins or whatever are called,it may be a clue:

    CEmptyServerPlugin::FireGameEvent: Got event "player_footstep" -when a player hits one of the fallowing buttons :w,a,s,d
    CEmptyServerPlugin::FireGameEvent: Got event "player_jump"-i think this is the key of the problem lol.
    CEmptyServerPlugin::FireGameEvent: Got event "item_pickup"-this is when a player get an item.,,like the ring,staff,lightsabe.

    Other players said something about trigger jump,zombies can`t take nazgul dragon because trigger jump is disabled,i don`t know to much,you guys are the experts!!!

    And Spawn time at this map should be decreased .
  7. Sep 25, 2010
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    spawn time in potc is still the same, doesnt seem like it's working :shock:
  8. Dec 18, 2010
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    Please increase the spawn time for Paranoid World map,zombies spawn to early and the whole tero team gets teleported in a cage with zombies where they wont't be able get out without being infected,20 seconds should be enough.
    And if a human throw a nade to the cage the server will be lagging,and is like a lag-spike or delay.
  9. Aug 18, 2006
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    I'll be looking in to these issues shortly. I am not sure why the spawn time settings are not applying for certain maps.
  10. Sep 25, 2010
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    icecave escape needs a ~20 second earlier spawn time
  11. Jan 11, 2011
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    I believe that you already solved the problem that was stopping the custom spawn timers from working.
    So far, my two cents on what I could notice myself:

    - SG1 Misions: Spawn Timer needs to be from 15 to 20 secs. (Higher makes zombie stoppers/teles pop on humans)
    - Paranoid Ultimate: Spawn Timer needs to be from 10 to 15 seconds, and should be only 1 Zombie, 2 tops.

    In general I think you have the Spawn Timers too high; on many maps that first hold position gets ignored or the zombies take too much time to catch up.
    Personally I would suggest using a global timer of 15-25 seconds instead of 45-55; its okay to shoot zombies at the begging, and the paning of having them right behind you its part of the fun.
    Notice that at least half of the maps were made by mappers that were used to play in servers where the zombie spawned in the middle of the human group.

    I will add more suggested timers if I find some map failing because of zombies taking too long to appear.

    EDIT: BTW, a little off-topic, can you change the zombie HP for diferent maps? Because I think it would be great to increase it (x2, x3 or even x4) on maps that don't support Respawn (because AFK cleaner or lack of Teleports in a long course so respawning zombies can't catch up)
  12. Aug 18, 2006
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    Fixed.

    Agreed. Changed to 20-25.

    Affirmative.
  13. Feb 12, 2011
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    `What about mako reactor, I personally suggest 1 zombie spawn, and spawn after 10-15 seconds.
  14. Jan 11, 2011
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    Hannibal, used to servers with a single zombie spawn in the middle of the group, made the train wagons system to encourage a minimum (1/6) of zombies in the server; and to avoid masive-infection on those who don't teleport it back.

    I didn't mention anything about changing it because their current system seems to work quite fine.